Monstertruckers WIP
Player: Basil
Contact:
woodrift
Age: 30+
Other Characters: n/a
Name: Felicia
Canon: Fire Emblem Fates
Canon Point: Revelations route, Chapter 18
Age: unstated, but presumed early 20s
Backstory: Wiki Here
Personality: Although she hails from the frosty climes where the Ice Tribes from the northern edge of the Kingdom of Nohr dwell, Felicia is anything but frosty in demeanor. The warmth of her smile and her innate optimism stands out in sharp contrast to her more reserved twin sister, Flora, and no one would ever guess after a single encounter with this clumsy young maid that she is technically a hostage of the Nohrian military. Both Felicia and Flora are the daughters of Kilma, the chieftan of the Ice Tribes, and they were abducted when they were young as a means of quelling possible rebellion from their homelands. Although it's clear that Flora still holds a deep loyalty to her bretheren and a need for justice against King Garon, Felicia is-- thankfully-- oblivious to the grander political schemes that happen around her.
In keeping with the themes of loyalty to family by blood or by choice that are present within this game, Felicia stands as one of the two figures who choose to side with the people she cares about and loves, regardless of whether or not they need to fight against their homelands and even siblings in the grander scheme of the overarching plot. While Felicia, in her moments where she seems to be fairly observant, clearly cares for her sister and her family in the Ice Tribes, she can't bring herself to hurt Corrin-- one of the few people in her life who has supported her regardless of her personal flaws. In fact, despite her capabilities as a soldier on the battlefield, she would much rather not fight with anyone if she can avoid it. She states repeatedly, to Corrin and other characters, that there are more than enough people who can fight in their rag-tag little army-- what they need is more people who can clean and cook, which is what Felicia strives to be like for the sake of the army.
Unfortunately, her clumsiness is so severe that she isn't able to carry a tray of tea across a room without spilling it at some point. The sounds of plates breaking, glasses shattering, and cries of alarm as scalding tea is accidentally dumped onto some poor soul are common when Felicia is around, much to her own chagrin. Although she is a dedicated and eager worker, her lack of confidence in her own abilities consistently gets in the way of her being the graceful and elegant maid that she wishes to be. Her sister Flora is her role model in this regard, as is the butler, Jakob, who also chooses to follow Corrin regardless of the path they take in the game. Indications that she is anything less than worthy of being a maid in Corrin's service because of her clumsiness are the one thing that will earn a temperamental and feisty reaction from the normally bubbly young woman, and she will refuse to accept those arguments or anything less than an apology from the other party on this matter. Both royalty and her equals are treated the same in this regard. Long time allies and strangers, similarly, are also treated the same.
However, the problem that Felicia faces in this regard is the fact that she is a far better fighter in the field than she is a maid. Thanks to the firm and kind hand of the old soldier Gunter, who guarded Corrin and the castle where they all resided, Felicia became a competent fighter to such a degree that Flora is jealous of her skill, and the Hoshidan ninja Saizo repeatedly tries to convince Felicia to become his apprentice until she explains to him the exact reasons why she can't accept such an offer, and why she still innocently believes that she will be able to excel in her service regardless of her lack of skill. It's also noted that her father, Kilma-- the chief of the Ice Tribe-- favored Felicia over her twin sister Flora in combat training in their youth... and that Flora was jealous of her sister for being the center of their father's attention.
Felicia's innocence and desire to help others is both a strength and a flaw for her. It's a strength because it allows her to surmount the odds and firmly believe that everything will turn out all right in the end, but it works against her because she can easily be blinded to what's happening around her. As such, she will jump into dangerous situations without forethought of the consequences. This is how Flora and their father, Kilma, were able to keep her in the dark about their political positions for so many years, and why she put herself at great risk to rescue Corrin from a deadly fever when they were children. Helping others is the same as helping herself, in her opinion-- she feels useless if she's not able to help the people who have helped her. And, even though she is observant enough to notice Prince Xander hiding as he watched her practice her duties as a maid in secret, she simply chooses to see the best everything and everyone.
During the times when she can't lie to herself about what's happening around her, Felicia does break down into tears. But, she also recovers from those tears quickly and rises above the call of duty to stand next to the people she cares for regardless of the trials that may come. Her loyalty and dedication serves as the source of her strength and, even though she trips and cries her way through the battlefield every step of the way, her strength never once wavers. She is an excellent retainer because of this, regardless of her skills as either a combatant or a maid.
+Closing statements: As is a typical feature in the Fire Emblem canon, Felicia has met multiple characters who can shift between human and non human forms. This part will be familiar enough to her -- her biggest worries will be about Corrin and the rest of her found family from the Fortress.
Powers/Abilities:
Powers:
- Minor levels of ice control, mostly in the form of dropping temperatures or making small items icy.
- Ability to use magic based healing items.
Skills:
- Practical combat, both for offense and defence
- Ability to use small projectile items, like knives or shuriken
- Basic Cooking (although she will likely panic and mess up if she's being watched).
- Basic First Aid
Inventory: Besides clothing,
-Throwing Knife X2
-Healing Staff
-Daikon Radish
Game Plans: Chaos! Felicia has only 1 brain cell bc she yeeted the other for her sanity, so she's going to be trying to stay alive while looking for her friends and helping people as best as she can. She does Live to Serve.
Monster Choice:
- Merrow (Mermaid type)
- Harpy (bird type bc Felicia being a cute puffin is adorable)
- Fairy (bc she already follows so many rules that she honestly won't notice a few more.)
Vehicle Choice: Pink Mini Cooper with the Toughness trait
Sample:
Top Level
Floating + Maggie
Hospital + Ren
Contact:
Age: 30+
Other Characters: n/a
Name: Felicia
Canon: Fire Emblem Fates
Canon Point: Revelations route, Chapter 18
Age: unstated, but presumed early 20s
Backstory: Wiki Here
Personality: Although she hails from the frosty climes where the Ice Tribes from the northern edge of the Kingdom of Nohr dwell, Felicia is anything but frosty in demeanor. The warmth of her smile and her innate optimism stands out in sharp contrast to her more reserved twin sister, Flora, and no one would ever guess after a single encounter with this clumsy young maid that she is technically a hostage of the Nohrian military. Both Felicia and Flora are the daughters of Kilma, the chieftan of the Ice Tribes, and they were abducted when they were young as a means of quelling possible rebellion from their homelands. Although it's clear that Flora still holds a deep loyalty to her bretheren and a need for justice against King Garon, Felicia is-- thankfully-- oblivious to the grander political schemes that happen around her.
In keeping with the themes of loyalty to family by blood or by choice that are present within this game, Felicia stands as one of the two figures who choose to side with the people she cares about and loves, regardless of whether or not they need to fight against their homelands and even siblings in the grander scheme of the overarching plot. While Felicia, in her moments where she seems to be fairly observant, clearly cares for her sister and her family in the Ice Tribes, she can't bring herself to hurt Corrin-- one of the few people in her life who has supported her regardless of her personal flaws. In fact, despite her capabilities as a soldier on the battlefield, she would much rather not fight with anyone if she can avoid it. She states repeatedly, to Corrin and other characters, that there are more than enough people who can fight in their rag-tag little army-- what they need is more people who can clean and cook, which is what Felicia strives to be like for the sake of the army.
Unfortunately, her clumsiness is so severe that she isn't able to carry a tray of tea across a room without spilling it at some point. The sounds of plates breaking, glasses shattering, and cries of alarm as scalding tea is accidentally dumped onto some poor soul are common when Felicia is around, much to her own chagrin. Although she is a dedicated and eager worker, her lack of confidence in her own abilities consistently gets in the way of her being the graceful and elegant maid that she wishes to be. Her sister Flora is her role model in this regard, as is the butler, Jakob, who also chooses to follow Corrin regardless of the path they take in the game. Indications that she is anything less than worthy of being a maid in Corrin's service because of her clumsiness are the one thing that will earn a temperamental and feisty reaction from the normally bubbly young woman, and she will refuse to accept those arguments or anything less than an apology from the other party on this matter. Both royalty and her equals are treated the same in this regard. Long time allies and strangers, similarly, are also treated the same.
However, the problem that Felicia faces in this regard is the fact that she is a far better fighter in the field than she is a maid. Thanks to the firm and kind hand of the old soldier Gunter, who guarded Corrin and the castle where they all resided, Felicia became a competent fighter to such a degree that Flora is jealous of her skill, and the Hoshidan ninja Saizo repeatedly tries to convince Felicia to become his apprentice until she explains to him the exact reasons why she can't accept such an offer, and why she still innocently believes that she will be able to excel in her service regardless of her lack of skill. It's also noted that her father, Kilma-- the chief of the Ice Tribe-- favored Felicia over her twin sister Flora in combat training in their youth... and that Flora was jealous of her sister for being the center of their father's attention.
Felicia's innocence and desire to help others is both a strength and a flaw for her. It's a strength because it allows her to surmount the odds and firmly believe that everything will turn out all right in the end, but it works against her because she can easily be blinded to what's happening around her. As such, she will jump into dangerous situations without forethought of the consequences. This is how Flora and their father, Kilma, were able to keep her in the dark about their political positions for so many years, and why she put herself at great risk to rescue Corrin from a deadly fever when they were children. Helping others is the same as helping herself, in her opinion-- she feels useless if she's not able to help the people who have helped her. And, even though she is observant enough to notice Prince Xander hiding as he watched her practice her duties as a maid in secret, she simply chooses to see the best everything and everyone.
During the times when she can't lie to herself about what's happening around her, Felicia does break down into tears. But, she also recovers from those tears quickly and rises above the call of duty to stand next to the people she cares for regardless of the trials that may come. Her loyalty and dedication serves as the source of her strength and, even though she trips and cries her way through the battlefield every step of the way, her strength never once wavers. She is an excellent retainer because of this, regardless of her skills as either a combatant or a maid.
+Closing statements: As is a typical feature in the Fire Emblem canon, Felicia has met multiple characters who can shift between human and non human forms. This part will be familiar enough to her -- her biggest worries will be about Corrin and the rest of her found family from the Fortress.
Powers/Abilities:
Powers:
- Minor levels of ice control, mostly in the form of dropping temperatures or making small items icy.
- Ability to use magic based healing items.
Skills:
- Practical combat, both for offense and defence
- Ability to use small projectile items, like knives or shuriken
- Basic Cooking (although she will likely panic and mess up if she's being watched).
- Basic First Aid
Inventory: Besides clothing,
-Throwing Knife X2
-Healing Staff
-Daikon Radish
Game Plans: Chaos! Felicia has only 1 brain cell bc she yeeted the other for her sanity, so she's going to be trying to stay alive while looking for her friends and helping people as best as she can. She does Live to Serve.
Monster Choice:
- Merrow (Mermaid type)
- Harpy (bird type bc Felicia being a cute puffin is adorable)
- Fairy (bc she already follows so many rules that she honestly won't notice a few more.)
Vehicle Choice: Pink Mini Cooper with the Toughness trait
Sample:
Top Level
Floating + Maggie
Hospital + Ren