Monstertruckers WIP
May. 23rd, 2025 05:19 pmPlayer: Basil
Contact:
woodrift
Age: 30+
Other Characters: n/a
Name: Felicia
Canon: Fire Emblem Fates
Canon Point: Revelations route, Chapter 18
Age: unstated, but presumed early 20s
Backstory: Wiki Here
Personality: Although she hails from the frosty climes where the Ice Tribes from the northern edge of the Kingdom of Nohr dwell, Felicia is anything but frosty in demeanor. The warmth of her smile and her innate optimism stands out in sharp contrast to her more reserved twin sister, Flora, and no one would ever guess after a single encounter with this clumsy young maid that she is technically a hostage of the Nohrian military. Both Felicia and Flora are the daughters of Kilma, the chieftan of the Ice Tribes, and they were abducted when they were young as a means of quelling possible rebellion from their homelands. Although it's clear that Flora still holds a deep loyalty to her bretheren and a need for justice against King Garon, Felicia is-- thankfully-- oblivious to the grander political schemes that happen around her.
In keeping with the themes of loyalty to family by blood or by choice that are present within this game, Felicia stands as one of the two figures who choose to side with the people she cares about and loves, regardless of whether or not they need to fight against their homelands and even siblings in the grander scheme of the overarching plot. While Felicia, in her moments where she seems to be fairly observant, clearly cares for her sister and her family in the Ice Tribes, she can't bring herself to hurt Corrin-- one of the few people in her life who has supported her regardless of her personal flaws. In fact, despite her capabilities as a soldier on the battlefield, she would much rather not fight with anyone if she can avoid it. She states repeatedly, to Corrin and other characters, that there are more than enough people who can fight in their rag-tag little army-- what they need is more people who can clean and cook, which is what Felicia strives to be like for the sake of the army.
Unfortunately, her clumsiness is so severe that she isn't able to carry a tray of tea across a room without spilling it at some point. The sounds of plates breaking, glasses shattering, and cries of alarm as scalding tea is accidentally dumped onto some poor soul are common when Felicia is around, much to her own chagrin. Although she is a dedicated and eager worker, her lack of confidence in her own abilities consistently gets in the way of her being the graceful and elegant maid that she wishes to be. Her sister Flora is her role model in this regard, as is the butler, Jakob, who also chooses to follow Corrin regardless of the path they take in the game. Indications that she is anything less than worthy of being a maid in Corrin's service because of her clumsiness are the one thing that will earn a temperamental and feisty reaction from the normally bubbly young woman, and she will refuse to accept those arguments or anything less than an apology from the other party on this matter. Both royalty and her equals are treated the same in this regard. Long time allies and strangers, similarly, are also treated the same.
However, the problem that Felicia faces in this regard is the fact that she is a far better fighter in the field than she is a maid. Thanks to the firm and kind hand of the old soldier Gunter, who guarded Corrin and the castle where they all resided, Felicia became a competent fighter to such a degree that Flora is jealous of her skill, and the Hoshidan ninja Saizo repeatedly tries to convince Felicia to become his apprentice until she explains to him the exact reasons why she can't accept such an offer, and why she still innocently believes that she will be able to excel in her service regardless of her lack of skill. It's also noted that her father, Kilma-- the chief of the Ice Tribe-- favored Felicia over her twin sister Flora in combat training in their youth... and that Flora was jealous of her sister for being the center of their father's attention.
Felicia's innocence and desire to help others is both a strength and a flaw for her. It's a strength because it allows her to surmount the odds and firmly believe that everything will turn out all right in the end, but it works against her because she can easily be blinded to what's happening around her. As such, she will jump into dangerous situations without forethought of the consequences. This is how Flora and their father, Kilma, were able to keep her in the dark about their political positions for so many years, and why she put herself at great risk to rescue Corrin from a deadly fever when they were children. Helping others is the same as helping herself, in her opinion-- she feels useless if she's not able to help the people who have helped her. And, even though she is observant enough to notice Prince Xander hiding as he watched her practice her duties as a maid in secret, she simply chooses to see the best everything and everyone.
During the times when she can't lie to herself about what's happening around her, Felicia does break down into tears. But, she also recovers from those tears quickly and rises above the call of duty to stand next to the people she cares for regardless of the trials that may come. Her loyalty and dedication serves as the source of her strength and, even though she trips and cries her way through the battlefield every step of the way, her strength never once wavers. She is an excellent retainer because of this, regardless of her skills as either a combatant or a maid.
+Closing statements: As is a typical feature in the Fire Emblem canon, Felicia has met multiple characters who can shift between human and non human forms. This part will be familiar enough to her -- her biggest worries will be about Corrin and the rest of her found family from the Fortress.
Powers/Abilities:
Powers:
- Minor levels of ice control, mostly in the form of dropping temperatures or making small items icy.
- Ability to use magic based healing items.
Skills:
- Practical combat, both for offense and defence
- Ability to use small projectile items, like knives or shuriken
- Basic Cooking (although she will likely panic and mess up if she's being watched).
- Basic First Aid
Inventory: Besides clothing,
-Throwing Knife X2
-Healing Staff
-Daikon Radish
Game Plans: Chaos! Felicia has only 1 brain cell bc she yeeted the other for her sanity, so she's going to be trying to stay alive while looking for her friends and helping people as best as she can. She does Live to Serve.
Monster Choice:
- Merrow (Mermaid type)
- Harpy (bird type bc Felicia being a cute puffin is adorable)
- Fairy (bc she already follows so many rules that she honestly won't notice a few more.)
Vehicle Choice: Pink Mini Cooper with the Toughness trait
Sample:
Top Level
Floating + Maggie
Hospital + Ren
Contact:
Age: 30+
Other Characters: n/a
Name: Felicia
Canon: Fire Emblem Fates
Canon Point: Revelations route, Chapter 18
Age: unstated, but presumed early 20s
Backstory: Wiki Here
Personality: Although she hails from the frosty climes where the Ice Tribes from the northern edge of the Kingdom of Nohr dwell, Felicia is anything but frosty in demeanor. The warmth of her smile and her innate optimism stands out in sharp contrast to her more reserved twin sister, Flora, and no one would ever guess after a single encounter with this clumsy young maid that she is technically a hostage of the Nohrian military. Both Felicia and Flora are the daughters of Kilma, the chieftan of the Ice Tribes, and they were abducted when they were young as a means of quelling possible rebellion from their homelands. Although it's clear that Flora still holds a deep loyalty to her bretheren and a need for justice against King Garon, Felicia is-- thankfully-- oblivious to the grander political schemes that happen around her.
In keeping with the themes of loyalty to family by blood or by choice that are present within this game, Felicia stands as one of the two figures who choose to side with the people she cares about and loves, regardless of whether or not they need to fight against their homelands and even siblings in the grander scheme of the overarching plot. While Felicia, in her moments where she seems to be fairly observant, clearly cares for her sister and her family in the Ice Tribes, she can't bring herself to hurt Corrin-- one of the few people in her life who has supported her regardless of her personal flaws. In fact, despite her capabilities as a soldier on the battlefield, she would much rather not fight with anyone if she can avoid it. She states repeatedly, to Corrin and other characters, that there are more than enough people who can fight in their rag-tag little army-- what they need is more people who can clean and cook, which is what Felicia strives to be like for the sake of the army.
Unfortunately, her clumsiness is so severe that she isn't able to carry a tray of tea across a room without spilling it at some point. The sounds of plates breaking, glasses shattering, and cries of alarm as scalding tea is accidentally dumped onto some poor soul are common when Felicia is around, much to her own chagrin. Although she is a dedicated and eager worker, her lack of confidence in her own abilities consistently gets in the way of her being the graceful and elegant maid that she wishes to be. Her sister Flora is her role model in this regard, as is the butler, Jakob, who also chooses to follow Corrin regardless of the path they take in the game. Indications that she is anything less than worthy of being a maid in Corrin's service because of her clumsiness are the one thing that will earn a temperamental and feisty reaction from the normally bubbly young woman, and she will refuse to accept those arguments or anything less than an apology from the other party on this matter. Both royalty and her equals are treated the same in this regard. Long time allies and strangers, similarly, are also treated the same.
However, the problem that Felicia faces in this regard is the fact that she is a far better fighter in the field than she is a maid. Thanks to the firm and kind hand of the old soldier Gunter, who guarded Corrin and the castle where they all resided, Felicia became a competent fighter to such a degree that Flora is jealous of her skill, and the Hoshidan ninja Saizo repeatedly tries to convince Felicia to become his apprentice until she explains to him the exact reasons why she can't accept such an offer, and why she still innocently believes that she will be able to excel in her service regardless of her lack of skill. It's also noted that her father, Kilma-- the chief of the Ice Tribe-- favored Felicia over her twin sister Flora in combat training in their youth... and that Flora was jealous of her sister for being the center of their father's attention.
Felicia's innocence and desire to help others is both a strength and a flaw for her. It's a strength because it allows her to surmount the odds and firmly believe that everything will turn out all right in the end, but it works against her because she can easily be blinded to what's happening around her. As such, she will jump into dangerous situations without forethought of the consequences. This is how Flora and their father, Kilma, were able to keep her in the dark about their political positions for so many years, and why she put herself at great risk to rescue Corrin from a deadly fever when they were children. Helping others is the same as helping herself, in her opinion-- she feels useless if she's not able to help the people who have helped her. And, even though she is observant enough to notice Prince Xander hiding as he watched her practice her duties as a maid in secret, she simply chooses to see the best everything and everyone.
During the times when she can't lie to herself about what's happening around her, Felicia does break down into tears. But, she also recovers from those tears quickly and rises above the call of duty to stand next to the people she cares for regardless of the trials that may come. Her loyalty and dedication serves as the source of her strength and, even though she trips and cries her way through the battlefield every step of the way, her strength never once wavers. She is an excellent retainer because of this, regardless of her skills as either a combatant or a maid.
+Closing statements: As is a typical feature in the Fire Emblem canon, Felicia has met multiple characters who can shift between human and non human forms. This part will be familiar enough to her -- her biggest worries will be about Corrin and the rest of her found family from the Fortress.
Powers/Abilities:
Powers:
- Minor levels of ice control, mostly in the form of dropping temperatures or making small items icy.
- Ability to use magic based healing items.
Skills:
- Practical combat, both for offense and defence
- Ability to use small projectile items, like knives or shuriken
- Basic Cooking (although she will likely panic and mess up if she's being watched).
- Basic First Aid
Inventory: Besides clothing,
-Throwing Knife X2
-Healing Staff
-Daikon Radish
Game Plans: Chaos! Felicia has only 1 brain cell bc she yeeted the other for her sanity, so she's going to be trying to stay alive while looking for her friends and helping people as best as she can. She does Live to Serve.
Monster Choice:
- Merrow (Mermaid type)
- Harpy (bird type bc Felicia being a cute puffin is adorable)
- Fairy (bc she already follows so many rules that she honestly won't notice a few more.)
Vehicle Choice: Pink Mini Cooper with the Toughness trait
Sample:
Top Level
Floating + Maggie
Hospital + Ren
deerlyBeloved
Feb. 14th, 2019 09:35 pm![]() |
![]() "Oh no! I broke a plate!" But she certainly won't break your heart. If fine tea and unbroken dishware is what you're looking for, then turn back because you ain't getting that here. What you will get is a fine friend and loyal companion who will walk through the shadow of death for the sake of her pals, and who won't turn back until she's certain she's found a smile. There isn't much more you can ask her to do. She's completely trained like a ninja and will give her all to protect her people, be they friends, family, or something more. |
( Felicia | 23 | F | Les Demoiselles ) ![]() ![]() ![]() ![]() |
App to Deerington
Dec. 3rd, 2018 07:31 pmIN CHARACTER
Character Name: Felicia
Canon: Fire Emblem Fates
Canon Point: Revelations Chapter 18
In-Game Tattoo Placement: This image around her navel
Current Health/Status: Healthy, with no illnesses or injuries. She is lactose intolerant, but that is not a problematic condition and is easily managed by abstaining from most dairy products. If lactose pills are available in game and are made known to her, she will likely use them.
Age: Unstated. I estimate she's in her early 20s
Species: Human (with ice powers that will be elaborated on below)
CW: Kidnapping and hostage situation references, deluded thinking, references to being witness to body horror, warfare, witness to suicide by self immolation.
History: Here
Personality: Although she hails from the frosty climes where the Ice Tribes from the northern edge of the Kingdom of Nohr dwell, Felicia is anything but frosty in demeanor. The warmth of her smile and her innate optimism stands out in sharp contrast to her more reserved twin sister, Flora, and no one would ever guess after a single encounter with this clumsy young maid that she is technically a hostage of the Nohrian military. Both Felicia and Flora are the daughters of Kilma, the chieftan of the Ice Tribes, and they were abducted when they were young as a means of quelling possible rebellion from their homelands. Although it's clear that Flora still holds a deep loyalty to her bretheren and a need for justice against King Garon, Felicia is-- thankfully-- oblivious to the grander political schemes that happen around her.
In keeping with the themes of loyalty to family by blood or by choice that are present within this game, Felicia stands as one of the two figures who choose to side with the people she cares about and loves, regardless of whether or not they need to fight against their homelands and even siblings in the grander scheme of the overarching plot. While Felicia, in her moments where she seems to be fairly observant, clearly cares for her sister and her family in the Ice Tribes, she can't bring herself to hurt Corrin-- one of the few people in her life who has supported her regardless of her personal flaws. In fact, despite her capabilities as a soldier on the battlefield, she would much rather not fight with anyone if she can avoid it. She states repeatedly, to Corrin and other characters, that there are more than enough people who can fight in their rag-tag little army-- what they need is more people who can clean and cook, which is what Felicia strives to be like for the sake of the army.
Unfortunately, her clumsiness is so severe that she isn't able to carry a tray of tea across a room without spilling it at some point. The sounds of plates breaking, glasses shattering, and cries of alarm as scalding tea is accidentally dumped onto some poor soul are common when Felicia is around, much to her own chagrin. Although she is a dedicated and eager worker, her lack of confidence in her own abilities consistently gets in the way of her being the graceful and elegant maid that she wishes to be. Her sister Flora is her role model in this regard, as is the butler, Jakob, who also chooses to follow Corrin regardless of the path they take in the game. Indications that she is anything less than worthy of being a maid in Corrin's service because of her clumsiness are the one thing that will earn a temperamental and feisty reaction from the normally bubbly young woman, and she will refuse to accept those arguments or anything less than an apology from the other party on this matter. Both royalty and her equals are treated the same in this regard. Long time allies and strangers, similarly, are also treated the same.
However, the problem that Felicia faces in this regard is the fact that she is a far better fighter in the field than she is a maid. Thanks to the firm and kind hand of the old soldier Gunter, who guarded Corrin and the castle where they all resided, Felicia became a competent fighter to such a degree that Flora is jealous of her skill, and the Hoshidan ninja Saizo repeatedly tries to convince Felicia to become his apprentice until she explains to him the exact reasons why she can't accept such an offer, and why she still innocently believes that she will be able to excel in her service regardless of her lack of skill. It's also noted that her father, Kilma-- the chief of the Ice Tribe-- favored Felicia over her twin sister Flora in combat training in their youth... and that Flora was jealous of her sister for being the center of their father's attention.
Felicia's innocence and desire to help others is both a strength and a flaw for her. It's a strength because it allows her to surmount the odds and firmly believe that everything will turn out all right in the end, but it works against her because she can easily be blinded to what's happening around her. As such, she will jump into dangerous situations without forethought of the consequences. This is how Flora and their father, Kilma, were able to keep her in the dark about their political positions for so many years, and why she put herself at great risk to rescue Corrin from a deadly fever when they were children. Helping others is the same as helping herself, in her opinion-- she feels useless if she's not able to help the people who have helped her. And, even though she is observant enough to notice Prince Xander hiding as he watched her practice her duties as a maid in secret, she simply chooses to see the best everything and everyone.
During the times when she can't lie to herself about what's happening around her, Felicia does break down into tears. But, she also recovers from those tears quickly and rises above the call of duty to stand next to the people she cares for regardless of the trials that may come. Her loyalty and dedication serves as the source of her strength and, even though she trips and cries her way through the battlefield every step of the way, her strength never once wavers. She is an excellent retainer because of this, regardless of her skills as either a combatant or a maid.
As I am reusing Felicia's app from 2018 with slight modifications for clarity, I would like to note that Felicia will not necessarily remember her previous time in Deerington. She was only in game for a handful of months, and all of her major CR from that time is no longer present. If she remembers anything, it will be in the form of vague deja vu moments and nothing with any actual clarity unless the same character and player that she had CR with before gives permission for anything with more detail.
Abilities/Powers/Weaknesses & Warping: Besides her domestic skills (or lack thereof), the most notable 'power' of Felicia's is her affinity with ice. While she's not capable of feats like calling spears of ice to rain from the sky, her association with the element is enough to cause the ambient temperature surrounding her to drop to freezing levels when she is angered or in a panic-- to the point where it prompts Saizo to try recruiting her as an apprentice ninja over the course of their Support conversations, much to her own dismay. This particular skill has been displayed in comical situations as well, such as in a 4-Koma omake where Felicia uses this affinity to 'save' Corrin from scalding hot tea (that Felicia made herself), only to have it turn frozen solid. Additionally, she's capable of utilizing the Ice Tribe's traditional technique of drawing heat unto herself on an instinctive level, as she used it to save a young Corrin from a deadly fever....only to leave herself severely ill as a consequence.
This affinity for ice also manifests as a frosted, snowy flurry around Felicia when she attacks with her knives, although this may mostly be an aesthetic effect within the game's graphic system.
In terms of warping these abilities, it's safe to assume that Felicia's healing staves will reflect the pain of the wounded on her person, and staves like Rescue (which teleports an individually targeted unit out of harm's way and into safety) will affect her rather than another player. Stat modifying staves will be inconsistent with random effects that can't be fully anticipated-- if they're not entirely ineffective.
Her ice powers could go a few different ways. This is not an ability either Felicia or her twin sister Flora are ever seen using in direct combat, and it's mostly treated as a visual aesthetic in battle or a narrative quirk in supports. It should be noted that Flora, the more experienced of the two sisters, did freeze over an entire harbor for the duration of a battle in the Revelations route, and that Felicia has the potential to do this as well if she so chooses. An important note is that these powers don't appear to be strictly ice generation, but have more in common with diverting heat either within an object or from an ambient source. the reason for this is that Felicia's sister, Flora was able to immolate herself with flames so hot that other members of the Ice Tribe were not able to quell the flame. Likewise, the Ice Tribe has a high level technique among it's people that involves removing lowering intense fevers with their refined control over temperature. This technique is noted to be dangerous, as Felicia nearly died from using it on her Lord Corrin when they were children.
As so many of her abilities (and inabilities) are linked with her relative confidence levels, it's entirely probable that her control over ice will wax and wane with her views on herself and her capabilities, or her levels of emotional distress. And, while she isn't one to consciously freeze over a harbor in ordinary circumstances, that isnt' to say that something similar can't happen on a smaller scale if she ends up emotionally out of control.
Inventory:
-Maid Uniform
-1x pair of Steel Daggers
-1x Rescue Staff
-1x Heal Staff
-1x Vulnerary
-1x Daikon, harvested in the Astral Plane
Writing Samples:
- TDM Thread with Amelia
- TDM Thread with Aether
- TDM Toplevel
OUT OF CHARACTER
Player Name: Basil
Player Age: 33
Player Contact:
Other Characters In Game: N/A
In-Game Tag If Accepted: Felicia: Basil
Permissions for Character: here
Are you comfortable with prominent elements of fourth-walling?: Yes
What themes of horror/psychological thrillers do you enjoy the most?: I'm mostly in it to see how characters react to a variety of unsettling situations, particularly of the psychological variety, and watching how they progress as a result of such experiences.
Is there anything in particular you absolutely need specific content warnings for?: Anything with excessive gore, particularly if there are links to visuals or videos. Otherwise, anything resembling sexual violence and suicide.
REGAIN REGISTRY
Aug. 24th, 2017 07:06 amFelicia
memories
















abilities



items



appearance



App for Recolle -- WIP
Jul. 31st, 2017 05:07 pmPLAYER
YOUR NAME: Stark
18+?: Yes
CONTACT:
starkxravingxmad
CHARACTERS IN GAME: n/a
RESERVATION LINK: here
YOUR NAME: Stark
18+?: Yes
CONTACT:
CHARACTERS IN GAME: n/a
RESERVATION LINK: here
CHARACTER: CANON SECTION
NAME: Felicia
AGE: Unspecified-- assumed to be in her early 20s
CANON: Fire Emblem: Fates
NAME: Felicia
AGE: Unspecified-- assumed to be in her early 20s
CANON: Fire Emblem: Fates
CANON HISTORY: Wiki Link I'll be taking her from the Revelations path, if that's relevant.
CANON PERSONALITY: Although she hails from the frosty climes where the Ice Tribes from the northern edge of the Kingdom of Nohr dwell, Felicia is anything but frosty in demeanor. The warmth of her smile and her innate optimism stands out in sharp contrast to her more reserved twin sister, Flora, and no one would ever guess after a single encounter with this clumsy young maid that she is technically a hostage of the Nohrian military. Both Felicia and Flora are the daughters of Kilma, the chieftan of the Ice Tribes, and they were abducted when they were young as a means of quelling possible rebellion from their homelands. Although it's clear that Flora still holds a deep loyalty to her bretheren and a need for justice against King Garon, Felicia is-- thankfully-- oblivious to the grander political schemes that happen around her.
In keeping with the themes of loyalty to family by blood or by choice that are present within this game, Felicia stands as one of the two figures who choose to side with the people she cares about and loves, regardless of whether or not they need to fight against their homelands and even siblings in the grander scheme of the overarching plot. While Felicia, in her moments where she seems to be fairly observant, clearly cares for her sister and her family in the Ice Tribes, she can't bring herself to hurt Corrin-- one of the few people in her life who has supported her regardless of her personal flaws. In fact, despite her capabilities as a soldier on the battlefield, she would much rather not fight with anyone if she can avoid it. She states repeatedly, to Corrin and other characters, that there are more than enough people who can fight in their rag-tag little army-- what they need is more people who can clean and cook, which is what Felicia strives to be like for the sake of the army.
Unfortunately, her clumsiness is so severe that she isn't able to carry a tray of tea across a room without spilling it at some point. The sounds of plates breaking, glasses shattering, and cries of alarm as scalding tea is accidentally dumped onto some poor soul are common when Felicia is around, much to her own chagrin. Although she is a dedicated and eager worker, her lack of confidence in her own abilities consistently gets in the way of her being the graceful and elegant maid that she wishes to be. Her sister Flora is her role model in this regard, as is the butler, Jakob, who also chooses to follow Corrin regardless of the path they take in the game. Indications that she is anything less than worthy of being a maid in Corrin's service because of her clumsiness are the one thing that will earn a temperamental and feisty reaction from the normally bubbly young woman, and she will refuse to accept those arguments or anything less than an apology from the other party on this matter. Both royalty and her equals are treated the same in this regard. Long time allies and strangers, similarly, are also treated the same.
However, the problem that Felicia faces in this regard is the fact that she is a far better fighter in the field than she is a maid. Thanks to the firm and kind hand of the old soldier Gunter, who guarded Corrin and the castle where they all resided, Felicia became a competent fighter to such a degree that Flora is jealous of her skill, and the Hoshidan ninja Saizo repeatedly tries to convince Felicia to become his apprentice until she explains to him the exact reasons why she can't accept such an offer, and why she still innocently believes that she will be able to excel in her service regardless of her lack of skill.
Felicia's innocence and desire to help others is both a strength and a flaw for her. It's a strength because it allows her to surmount the odds and firmly believe that everything will turn out all right in the end, but it works against her because she can easily be blinded to what's happening around her and will jump into dangerous situations without forethought of the consequences. This is how Flora and their father, Kilma, were able to keep her in the dark about their political positions for so many years, and why she put herself at great risk to rescue Corrin from a deadly fever when they were children. Helping others is the same as helping herself, in her opinion-- she feels useless if she's not able to help the people who have helped her. And, even though she is observant enough to notice Prince Xander hiding as he watched her practice her duties as a maid in secret, she simply chooses to see the best everything and everyone.
During the times when she can't lie to herself about what's happening around her, Felicia does break down into tears. But, she also recovers from those tears quickly and rises above the call of duty to stand next to the people she cares for regardless of the trials that may come. Her loyalty and dedication serves as the source of her strength and, even though she trips and cries her way through the battlefield every step of the way, her strength never once wavers. She is an excellent retainer because of this, regardless of her skills as either a combatant or a maid.
SKILLS/ABILITIES: Besides her learned skills in the domestic arts as a maid and as a fighter with high resistance to offensive magic who can use healing artifacts, daggers, and shuriken, the most notable 'power' of Felicia's is her affinity with ice. While she's not capable of feats like calling spears of ice to rain from the sky, her association with the element is enough to cause the ambient temperature surrounding her to drop to freezing levels when she is angered or in a panic. She can also manifest small amounts of ice when she concentrates, but it's nothing that is usable for practical purposes-- rather, she uses it to tease close friends and comrades, most explicitly Corrin in the epilogue of the story. Additionally, she capable of utilizing the Ice Tribe's traditional technique of drawing heat unto herself on an instinctive level, although it's noted that this is dangerous to use. Her use of this skill as a child in healing Corrin of a terrible fever took such a toll on Felicia that she was left deathly ill as a result. Besides in conversations about the past, however, we never see how this skill is utilized in actual gameplay.
As a reference, since power regains are possible in this game, Felicia's control over her ice powers are just as innately connected to her confidence as her clumsiness and relative skill as a maid. Her twin sister, Flora, at one point in the Revelations storyline froze over an entire harbor for the duration of a battle, and she overall shows far more refinement in her control over ice compared to Felicia-- although, like her sister, she never uses them in battle. It's entirely possible that Felicia, without the constraints of her own poor self image, would be capable of expressing a more fine-tuned level of conscious control over her ice in this iteration once it's regained and possibly freeze over small areas if that's allowable. She may never be able to freeze over a harbor like her twin sister, but it's also not in her nature to do so.
CANON PERSONALITY: Although she hails from the frosty climes where the Ice Tribes from the northern edge of the Kingdom of Nohr dwell, Felicia is anything but frosty in demeanor. The warmth of her smile and her innate optimism stands out in sharp contrast to her more reserved twin sister, Flora, and no one would ever guess after a single encounter with this clumsy young maid that she is technically a hostage of the Nohrian military. Both Felicia and Flora are the daughters of Kilma, the chieftan of the Ice Tribes, and they were abducted when they were young as a means of quelling possible rebellion from their homelands. Although it's clear that Flora still holds a deep loyalty to her bretheren and a need for justice against King Garon, Felicia is-- thankfully-- oblivious to the grander political schemes that happen around her.
In keeping with the themes of loyalty to family by blood or by choice that are present within this game, Felicia stands as one of the two figures who choose to side with the people she cares about and loves, regardless of whether or not they need to fight against their homelands and even siblings in the grander scheme of the overarching plot. While Felicia, in her moments where she seems to be fairly observant, clearly cares for her sister and her family in the Ice Tribes, she can't bring herself to hurt Corrin-- one of the few people in her life who has supported her regardless of her personal flaws. In fact, despite her capabilities as a soldier on the battlefield, she would much rather not fight with anyone if she can avoid it. She states repeatedly, to Corrin and other characters, that there are more than enough people who can fight in their rag-tag little army-- what they need is more people who can clean and cook, which is what Felicia strives to be like for the sake of the army.
Unfortunately, her clumsiness is so severe that she isn't able to carry a tray of tea across a room without spilling it at some point. The sounds of plates breaking, glasses shattering, and cries of alarm as scalding tea is accidentally dumped onto some poor soul are common when Felicia is around, much to her own chagrin. Although she is a dedicated and eager worker, her lack of confidence in her own abilities consistently gets in the way of her being the graceful and elegant maid that she wishes to be. Her sister Flora is her role model in this regard, as is the butler, Jakob, who also chooses to follow Corrin regardless of the path they take in the game. Indications that she is anything less than worthy of being a maid in Corrin's service because of her clumsiness are the one thing that will earn a temperamental and feisty reaction from the normally bubbly young woman, and she will refuse to accept those arguments or anything less than an apology from the other party on this matter. Both royalty and her equals are treated the same in this regard. Long time allies and strangers, similarly, are also treated the same.
However, the problem that Felicia faces in this regard is the fact that she is a far better fighter in the field than she is a maid. Thanks to the firm and kind hand of the old soldier Gunter, who guarded Corrin and the castle where they all resided, Felicia became a competent fighter to such a degree that Flora is jealous of her skill, and the Hoshidan ninja Saizo repeatedly tries to convince Felicia to become his apprentice until she explains to him the exact reasons why she can't accept such an offer, and why she still innocently believes that she will be able to excel in her service regardless of her lack of skill.
Felicia's innocence and desire to help others is both a strength and a flaw for her. It's a strength because it allows her to surmount the odds and firmly believe that everything will turn out all right in the end, but it works against her because she can easily be blinded to what's happening around her and will jump into dangerous situations without forethought of the consequences. This is how Flora and their father, Kilma, were able to keep her in the dark about their political positions for so many years, and why she put herself at great risk to rescue Corrin from a deadly fever when they were children. Helping others is the same as helping herself, in her opinion-- she feels useless if she's not able to help the people who have helped her. And, even though she is observant enough to notice Prince Xander hiding as he watched her practice her duties as a maid in secret, she simply chooses to see the best everything and everyone.
During the times when she can't lie to herself about what's happening around her, Felicia does break down into tears. But, she also recovers from those tears quickly and rises above the call of duty to stand next to the people she cares for regardless of the trials that may come. Her loyalty and dedication serves as the source of her strength and, even though she trips and cries her way through the battlefield every step of the way, her strength never once wavers. She is an excellent retainer because of this, regardless of her skills as either a combatant or a maid.
SKILLS/ABILITIES: Besides her learned skills in the domestic arts as a maid and as a fighter with high resistance to offensive magic who can use healing artifacts, daggers, and shuriken, the most notable 'power' of Felicia's is her affinity with ice. While she's not capable of feats like calling spears of ice to rain from the sky, her association with the element is enough to cause the ambient temperature surrounding her to drop to freezing levels when she is angered or in a panic. She can also manifest small amounts of ice when she concentrates, but it's nothing that is usable for practical purposes-- rather, she uses it to tease close friends and comrades, most explicitly Corrin in the epilogue of the story. Additionally, she capable of utilizing the Ice Tribe's traditional technique of drawing heat unto herself on an instinctive level, although it's noted that this is dangerous to use. Her use of this skill as a child in healing Corrin of a terrible fever took such a toll on Felicia that she was left deathly ill as a result. Besides in conversations about the past, however, we never see how this skill is utilized in actual gameplay.
As a reference, since power regains are possible in this game, Felicia's control over her ice powers are just as innately connected to her confidence as her clumsiness and relative skill as a maid. Her twin sister, Flora, at one point in the Revelations storyline froze over an entire harbor for the duration of a battle, and she overall shows far more refinement in her control over ice compared to Felicia-- although, like her sister, she never uses them in battle. It's entirely possible that Felicia, without the constraints of her own poor self image, would be capable of expressing a more fine-tuned level of conscious control over her ice in this iteration once it's regained and possibly freeze over small areas if that's allowable. She may never be able to freeze over a harbor like her twin sister, but it's also not in her nature to do so.
CHARACTER: AU SECTION
AU NAME: Felicia Kilmassen
AU AGE: 22
PHYSICAL DIFFERENCES: Very minor physical changes here. Felicia's hair will be more blonde in tone than her apparent natural pink, and she'll be more well physically toned just because she has a better diet. She still has a sensitivity to dairy products but, thanks to lactose pills, this isn't as big of an issue as it's suggested to be in canon.
AU NAME: Felicia Kilmassen
AU AGE: 22
PHYSICAL DIFFERENCES: Very minor physical changes here. Felicia's hair will be more blonde in tone than her apparent natural pink, and she'll be more well physically toned just because she has a better diet. She still has a sensitivity to dairy products but, thanks to lactose pills, this isn't as big of an issue as it's suggested to be in canon.
AU HISTORY:
- Felicia grew up as the daughter of a cargo pilot from the rural regions of Maine. After her mother died when she was in middle school, she and her sister moved to Recolle to stay with a relative while her father was away for weeks on end because of the nature of his work.
- Her grades were above average in school, and sometime during middle school she took up both track and the martial arts. She excelled at both, and was able to use her track experiences to get a scholarship for her college education.
- Post high school, Felicia enrolled in the physical therapy program at Recolle University. She does well in her classes, and at 22 she is closing in on completing her degree.
- During her freshman year of college she had a brief but very fun relationship with Penelope Raban that was unfortunately cut short due to the tragedy in Pen's life not long after that time. They reconnected again in recent months, and have hit it off as friends.
- She works at the local Gym to make a few extra bucks for tuition and any extra spending money that she wants, since her father's job allows him to make enough money for his daughters to live comfortably so long as they aren't spending outside of their means.
- Her connections through her job at the Gym have allowed her to meet various people in the city and form fast friendships with them to the point where they sometimes end up dating, and she occassionally takes up offers for a friendly spar while there.
-Currently, she is single and sharing an apartment with Light Averly, where she helps him with his mundane day-to-day difficulties and he helps her out with her studies. It's an odd friendship that seems to be working well for the both of them.
(Player permission has been granted for any references to characters either currently in game or who are applying this round.)
AU PERSONALITY: In this re-imagning of Felicia, the normally clumsy maid has become the 'Super Felicia' that she sometimes imagines herself to be when she's trying to talk herself through a particularly difficult task or encourage herself to do her absolute best in canon. While 'Super Felicia' isn't and never was the graceful and elegant maid Felicia dreamed of being in canon, she has become someone who is altogether more confident and comfortable in her skin for the purposes of play in Recolle. Her athletic prowess is no longer something she brushes to the wayside in favor of domestic tasks that she has a difficult time focusing on, but something she embraces with the entirety of her heart-- but, her desire to help people hasn't changed. This is why she is studying to be a physical therapist rather than the traditional nursing role that many JRPG healers would fall into, because her mind is simply geared for something more basic and hands-on with observable results after enough time and effort than the more delicate work that nursing or other medical trades often entails.
Her friendly, bubbly personality remains intact, and her fretful bluster that was formerly fueled by her lack of self esteem will be more like a sassy backbone that bolsters her than the soft tsundere trait she would occasionally hide behind. She is less naive due to the difference in circumstances, for her sister and father had nothing to hide from her; She is less prudish than she would be otherwise simply because of the difference in morals of the era, but her gentle heart and empathetic nature that she has in canon remains intact.
But, most important is the fact that she sees no reason to compare her skill to that of her sibling or any of her immediate peers.Felicia is nothing if not herself, and she is proud of the things that she has accomplished.
- Felicia grew up as the daughter of a cargo pilot from the rural regions of Maine. After her mother died when she was in middle school, she and her sister moved to Recolle to stay with a relative while her father was away for weeks on end because of the nature of his work.
- Her grades were above average in school, and sometime during middle school she took up both track and the martial arts. She excelled at both, and was able to use her track experiences to get a scholarship for her college education.
- Post high school, Felicia enrolled in the physical therapy program at Recolle University. She does well in her classes, and at 22 she is closing in on completing her degree.
- During her freshman year of college she had a brief but very fun relationship with Penelope Raban that was unfortunately cut short due to the tragedy in Pen's life not long after that time. They reconnected again in recent months, and have hit it off as friends.
- She works at the local Gym to make a few extra bucks for tuition and any extra spending money that she wants, since her father's job allows him to make enough money for his daughters to live comfortably so long as they aren't spending outside of their means.
- Her connections through her job at the Gym have allowed her to meet various people in the city and form fast friendships with them to the point where they sometimes end up dating, and she occassionally takes up offers for a friendly spar while there.
-Currently, she is single and sharing an apartment with Light Averly, where she helps him with his mundane day-to-day difficulties and he helps her out with her studies. It's an odd friendship that seems to be working well for the both of them.
(Player permission has been granted for any references to characters either currently in game or who are applying this round.)
AU PERSONALITY: In this re-imagning of Felicia, the normally clumsy maid has become the 'Super Felicia' that she sometimes imagines herself to be when she's trying to talk herself through a particularly difficult task or encourage herself to do her absolute best in canon. While 'Super Felicia' isn't and never was the graceful and elegant maid Felicia dreamed of being in canon, she has become someone who is altogether more confident and comfortable in her skin for the purposes of play in Recolle. Her athletic prowess is no longer something she brushes to the wayside in favor of domestic tasks that she has a difficult time focusing on, but something she embraces with the entirety of her heart-- but, her desire to help people hasn't changed. This is why she is studying to be a physical therapist rather than the traditional nursing role that many JRPG healers would fall into, because her mind is simply geared for something more basic and hands-on with observable results after enough time and effort than the more delicate work that nursing or other medical trades often entails.
Her friendly, bubbly personality remains intact, and her fretful bluster that was formerly fueled by her lack of self esteem will be more like a sassy backbone that bolsters her than the soft tsundere trait she would occasionally hide behind. She is less naive due to the difference in circumstances, for her sister and father had nothing to hide from her; She is less prudish than she would be otherwise simply because of the difference in morals of the era, but her gentle heart and empathetic nature that she has in canon remains intact.
But, most important is the fact that she sees no reason to compare her skill to that of her sibling or any of her immediate peers.Felicia is nothing if not herself, and she is proud of the things that she has accomplished.
SAMPLE
Felicia's toplevel on the TDM
The Far Shore Info and Permissions
Jan. 14th, 2017 11:22 pmCHARACTER: Felicia
CANON: Fire Emblem Fates
VESSEL NAME & LOCATION: Korikki | Located at the base of her neck
VESSEL FORM: A Steel Dagger
POWER: Ice Healing. This is a natural extension of Felicia's inherent abilities with ice and her capabilities as a healer in her canon. This is likely to manifest in snow flurries not unlike the ones that follow her when she attacks in canon, and will be able to heal non-fatal injuries of her god and her god's allies if it's desired.Old wounds and scar tissue will be unaffected by this. Only recent injuries.
GOD: Athena
EXP POINTS: 0
CAUSE OF DEATH: She was assailed by the party's enemies after everyone jumped into the Bottomless Canyon to enter Valla in chapter 18 of the Revelations path
PERMISSIONS
[OOC]
Backtagging: yes
Threadhopping: yes
Fourthwalling: no
Offensive subjects: If you think it's potentially questionable, please discuss.
[IC]
Hugging this character: yes
Kissing this character: yes
Flirting with this character: yes
Fighting with this character: yes
Injuring this character (include limits and severity): yes-- minor injuries go without saying. Please discuss major injuries.
Killing this character: no.
Using telepathy/mind reading abilities on this character: no
Warnings: N/A. Felicia is a bubbly airhead whose clumsiness is potentially lethal
CANON: Fire Emblem Fates
VESSEL NAME & LOCATION: Korikki | Located at the base of her neck
VESSEL FORM: A Steel Dagger
POWER: Ice Healing. This is a natural extension of Felicia's inherent abilities with ice and her capabilities as a healer in her canon. This is likely to manifest in snow flurries not unlike the ones that follow her when she attacks in canon, and will be able to heal non-fatal injuries of her god and her god's allies if it's desired.Old wounds and scar tissue will be unaffected by this. Only recent injuries.
GOD: Athena
EXP POINTS: 0
CAUSE OF DEATH: She was assailed by the party's enemies after everyone jumped into the Bottomless Canyon to enter Valla in chapter 18 of the Revelations path
PERMISSIONS
[OOC]
Backtagging: yes
Threadhopping: yes
Fourthwalling: no
Offensive subjects: If you think it's potentially questionable, please discuss.
[IC]
Hugging this character: yes
Kissing this character: yes
Flirting with this character: yes
Fighting with this character: yes
Injuring this character (include limits and severity): yes-- minor injuries go without saying. Please discuss major injuries.
Killing this character: no.
Using telepathy/mind reading abilities on this character: no
Warnings: N/A. Felicia is a bubbly airhead whose clumsiness is potentially lethal
App to The Far Shore
Dec. 26th, 2016 10:58 pmPlayer Information
Name: Stark
Contact:
starkxravingxmad
Age: 28
Other Characters: N/A
Character Information
Name: Felicia
Canon: Fire Emblem Fates
Canon Point: Revelations Chapter 18
Age: Early 20s
History: Link to the Fire Emblem Wiki
Personality: Although she hails from the frosty climes where the Ice Tribes from the northern edge of the Kingdom of Nohr dwell, Felicia is anything but frosty in demeanor. The warmth of her smile and her innate optimism stands out in sharp contrast to her more reserved twin sister, Flora, and no one would ever guess after a single encounter with this clumsy young maid that she is technically a hostage of the Nohrian military. Both Felicia and Flora are the daughters of Kilma, the chieftan of the Ice Tribes, and they were abducted when they were young as a means of quelling possible rebellion from their homelands. Although it's clear that Flora still holds a deep loyalty to her bretheren and a need for justice against King Garon, Felicia is-- thankfully-- oblivious to the grander political schemes that happen around her.
In keeping with the themes of loyalty to family by blood or by choice that are present within this game, Felicia stands as one of the two figures who choose to side with the people she cares about and loves, regardless of whether or not they need to fight against their homelands and even siblings in the grander scheme of the overarching plot. While Felicia, in her moments where she seems to be fairly observant, clearly cares for her sister and her family in the Ice Tribes, she can't bring herself to hurt Corrin-- one of the few people in her life who has supported her regardless of her personal flaws. In fact, despite her capabilities as a soldier on the battlefield, she would much rather not fight with anyone if she can avoid it. She states repeatedly, to Corrin and other characters, that there are more than enough people who can fight in their rag-tag little army-- what they need is more people who can clean and cook, which is what Felicia strives to be like for the sake of the army.
Unfortunately, her clumsiness is so severe that she isn't able to carry a tray of tea across a room without spilling it at some point. The sounds of plates breaking, glasses shattering, and cries of alarm as scalding tea is accidentally dumped onto some poor soul are common when Felicia is around, much to her own chagrin. Although she is a dedicated and eager worker, her lack of confidence in her own abilities consistently gets in the way of her being the graceful and elegant maid that she wishes to be. Her sister Flora is her role model in this regard, as is the butler, Jakob, who also chooses to follow Corrin regardless of the path they take in the game. Indications that she is anything less than worthy of being a maid in Corrin's service because of her clumsiness are the one thing that will earn a temperamental and feisty reaction from the normally bubbly young woman, and she will refuse to accept those arguments or anything less than an apology from the other party on this matter. Both royalty and her equals are treated the same in this regard. Long time allies and strangers, similarly, are also treated the same.
However, the problem that Felicia faces in this regard is the fact that she is a far better fighter in the field than she is a maid. Thanks to the firm and kind hand of the old soldier Gunter, who guarded Corrin and the castle where they all resided, Felicia became a competent fighter to such a degree that Flora is jealous of her skill, and the Hoshidan ninja Saizo repeatedly tries to convince Felicia to become his apprentice until she explains to him the exact reasons why she can't accept such an offer, and why she still innocently believes that she will be able to excel in her service regardless of her lack of skill.
Felicia's innocence and desire to help others is both a strength and a flaw for her. It's a strength because it allows her to surmount the odds and firmly believe that everything will turn out all right in the end, but it works against her because she can easily be blinded to what's happening around her and will jump into dangerous situations without forethought of the consequences. This is how Flora and their father, Kilma, were able to keep her in the dark about their political positions for so many years, and why she put herself at great risk to rescue Corrin from a deadly fever when they were children. Helping others is the same as helping herself, in her opinion-- she feels useless if she's not able to help the people who have helped her. And, even though she is observant enough to notice Prince Xander hiding as he watched her practice her duties as a maid in secret, she simply chooses to see the best everything and everyone.
During the times when she can't lie to herself about what's happening around her, Felicia does break down into tears. But, she also recovers from those tears quickly and rises above the call of duty to stand next to the people she cares for regardless of the trials that may come. Her loyalty and dedication serves as the source of her strength and, even though she trips and cries her way through the battlefield every step of the way, her strength never once wavers. She is an excellent retainer because of this, regardless of her skills as either a combatant or a maid.
Abilities: Besides her learned skills in the domestic arts as a maid and as a fighter who can use healing artifacts, daggers, and shuriken, the most notable 'power' of Felicia's is her affinity with ice. While she's not capable of feats like calling spears of ice to rain from the sky, her association with the element is enough to cause the ambient temperature surrounding her to drop to freezing levels when she is angered or in a panic. She capable of utilizing the Ice Tribe's traditional technique of drawing heat unto herself on an instinctive level, although it's noted that this is dangerous to use. Her use of this skill as a child in healing Corrin of a terrible fever took such a toll on Felicia that she was left deathly ill as a result. Besides in conversations about the past, however, we never see how this skill is utilized in actual gameplay.
Strengths: Kind. Honest. Friendly. Earnest. Loyal.
Weaknesses: Clumsy. Naive. Oblivious. Lacks Confidence. Doesn't Acknowledge Her Problems.
God/Shinki: Shinki
Why?: In short, because Felicia is a maid who is wholly dedicated to Corrin with her body and spirit. She willingly chooses to follow Corrin no matter which path is chosen, and ends up at odds with rebels from her homeland and her twin sister, Flora, in two of them. Felicia also wishes for nothing more than to be the best maid she possibly can be at this point in time, despite acknowledging that she would be more useful to the entire army if she were a proper soldier on the battlefield. Furthermore, Felicia and her counterpart Jakob both have a skill that gives them a health boost if they aid one of their allies-- they Live to Serve, literally.
Cause Of Death: She was assailed by the party's enemies after everyone jumped into the Bottomless Canyon to enter Valla in chapter 18
Vessel: A small steel dagger
Name Location: The base of her neck
Power: Ice Healing. This is a natural extension of Felicia's inherent abilities with ice and her capabilities as a healer in her canon. This is likely to manifest in snow flurries not unlike the ones that follow her when she attacks in canon, and will be able to heal non-fatal injuries of her god and her god's allies if it's desired.
Old wounds and scar tissue will be unaffected by this. Only recent injuries.
Writing Sample
Sample: TDM Link
Other
Anything Else?: Please pair Felicia as a Shinki to Lara Croft. Both players are in agreement with this request.
Name: Stark
Contact:
Age: 28
Other Characters: N/A
Character Information
Name: Felicia
Canon: Fire Emblem Fates
Canon Point: Revelations Chapter 18
Age: Early 20s
History: Link to the Fire Emblem Wiki
Personality: Although she hails from the frosty climes where the Ice Tribes from the northern edge of the Kingdom of Nohr dwell, Felicia is anything but frosty in demeanor. The warmth of her smile and her innate optimism stands out in sharp contrast to her more reserved twin sister, Flora, and no one would ever guess after a single encounter with this clumsy young maid that she is technically a hostage of the Nohrian military. Both Felicia and Flora are the daughters of Kilma, the chieftan of the Ice Tribes, and they were abducted when they were young as a means of quelling possible rebellion from their homelands. Although it's clear that Flora still holds a deep loyalty to her bretheren and a need for justice against King Garon, Felicia is-- thankfully-- oblivious to the grander political schemes that happen around her.
In keeping with the themes of loyalty to family by blood or by choice that are present within this game, Felicia stands as one of the two figures who choose to side with the people she cares about and loves, regardless of whether or not they need to fight against their homelands and even siblings in the grander scheme of the overarching plot. While Felicia, in her moments where she seems to be fairly observant, clearly cares for her sister and her family in the Ice Tribes, she can't bring herself to hurt Corrin-- one of the few people in her life who has supported her regardless of her personal flaws. In fact, despite her capabilities as a soldier on the battlefield, she would much rather not fight with anyone if she can avoid it. She states repeatedly, to Corrin and other characters, that there are more than enough people who can fight in their rag-tag little army-- what they need is more people who can clean and cook, which is what Felicia strives to be like for the sake of the army.
Unfortunately, her clumsiness is so severe that she isn't able to carry a tray of tea across a room without spilling it at some point. The sounds of plates breaking, glasses shattering, and cries of alarm as scalding tea is accidentally dumped onto some poor soul are common when Felicia is around, much to her own chagrin. Although she is a dedicated and eager worker, her lack of confidence in her own abilities consistently gets in the way of her being the graceful and elegant maid that she wishes to be. Her sister Flora is her role model in this regard, as is the butler, Jakob, who also chooses to follow Corrin regardless of the path they take in the game. Indications that she is anything less than worthy of being a maid in Corrin's service because of her clumsiness are the one thing that will earn a temperamental and feisty reaction from the normally bubbly young woman, and she will refuse to accept those arguments or anything less than an apology from the other party on this matter. Both royalty and her equals are treated the same in this regard. Long time allies and strangers, similarly, are also treated the same.
However, the problem that Felicia faces in this regard is the fact that she is a far better fighter in the field than she is a maid. Thanks to the firm and kind hand of the old soldier Gunter, who guarded Corrin and the castle where they all resided, Felicia became a competent fighter to such a degree that Flora is jealous of her skill, and the Hoshidan ninja Saizo repeatedly tries to convince Felicia to become his apprentice until she explains to him the exact reasons why she can't accept such an offer, and why she still innocently believes that she will be able to excel in her service regardless of her lack of skill.
Felicia's innocence and desire to help others is both a strength and a flaw for her. It's a strength because it allows her to surmount the odds and firmly believe that everything will turn out all right in the end, but it works against her because she can easily be blinded to what's happening around her and will jump into dangerous situations without forethought of the consequences. This is how Flora and their father, Kilma, were able to keep her in the dark about their political positions for so many years, and why she put herself at great risk to rescue Corrin from a deadly fever when they were children. Helping others is the same as helping herself, in her opinion-- she feels useless if she's not able to help the people who have helped her. And, even though she is observant enough to notice Prince Xander hiding as he watched her practice her duties as a maid in secret, she simply chooses to see the best everything and everyone.
During the times when she can't lie to herself about what's happening around her, Felicia does break down into tears. But, she also recovers from those tears quickly and rises above the call of duty to stand next to the people she cares for regardless of the trials that may come. Her loyalty and dedication serves as the source of her strength and, even though she trips and cries her way through the battlefield every step of the way, her strength never once wavers. She is an excellent retainer because of this, regardless of her skills as either a combatant or a maid.
Abilities: Besides her learned skills in the domestic arts as a maid and as a fighter who can use healing artifacts, daggers, and shuriken, the most notable 'power' of Felicia's is her affinity with ice. While she's not capable of feats like calling spears of ice to rain from the sky, her association with the element is enough to cause the ambient temperature surrounding her to drop to freezing levels when she is angered or in a panic. She capable of utilizing the Ice Tribe's traditional technique of drawing heat unto herself on an instinctive level, although it's noted that this is dangerous to use. Her use of this skill as a child in healing Corrin of a terrible fever took such a toll on Felicia that she was left deathly ill as a result. Besides in conversations about the past, however, we never see how this skill is utilized in actual gameplay.
Strengths: Kind. Honest. Friendly. Earnest. Loyal.
Weaknesses: Clumsy. Naive. Oblivious. Lacks Confidence. Doesn't Acknowledge Her Problems.
God/Shinki: Shinki
Why?: In short, because Felicia is a maid who is wholly dedicated to Corrin with her body and spirit. She willingly chooses to follow Corrin no matter which path is chosen, and ends up at odds with rebels from her homeland and her twin sister, Flora, in two of them. Felicia also wishes for nothing more than to be the best maid she possibly can be at this point in time, despite acknowledging that she would be more useful to the entire army if she were a proper soldier on the battlefield. Furthermore, Felicia and her counterpart Jakob both have a skill that gives them a health boost if they aid one of their allies-- they Live to Serve, literally.
Cause Of Death: She was assailed by the party's enemies after everyone jumped into the Bottomless Canyon to enter Valla in chapter 18
Vessel: A small steel dagger
Name Location: The base of her neck
Power: Ice Healing. This is a natural extension of Felicia's inherent abilities with ice and her capabilities as a healer in her canon. This is likely to manifest in snow flurries not unlike the ones that follow her when she attacks in canon, and will be able to heal non-fatal injuries of her god and her god's allies if it's desired.
Old wounds and scar tissue will be unaffected by this. Only recent injuries.
Writing Sample
Sample: TDM Link
Other
Anything Else?: Please pair Felicia as a Shinki to Lara Croft. Both players are in agreement with this request.
App to Cross Check -- WIP
Aug. 25th, 2016 07:57 pmSubject Line: Application | Name of Character IN WESTERN ORDER | Canon
♚ OOC
Name: Stark
Age: 28
Contact: plurk @ starkxravingxmad
Character In-game: Koumei Ren |
dishevelment
♛ IC
Name: Felicia
Canon: Fire Emblem Fates
Canon Point: Revelations Chapter 18
Age: Unknown-- assumed to be in her early 20s
Gender: Female
Species: Human
Appearance: here
History/Background: Link to the Fire Emblem Wiki
Personality: Although she hails from the frosty climes where the Ice Tribes from the northern edge of the Kingdom of Nohr dwell, Felicia is anything but frosty in demeanor. The warmth of her smile and her innate optimism stands out in sharp contrast to her more reserved twin sister, Flora, and no one would ever guess after a single encounter with this clumsy young maid that she is technically a hostage of the Nohrian military. Both Felicia and Flora are the daughters of Kilma, the chieftan of the Ice Tribes, and they were abducted when they were young as a means of quelling possible rebellion from their homelands. Although it's clear that Flora still holds a deep loyalty to her bretheren and a need for justice against King Garon, Felicia is-- thankfully-- oblivious to the grander political schemes that happen around her.
In keeping with the themes of loyalty to family by blood or by nurture that are present within this game, Felicia stands as one of the two figures who choose to side with the people she cares about and loves, regardless of whether or not they need to fight against their homelands and even siblings in the grander scheme of the overarching plot. While Felicia, in her moments where she seems to be fairly observant, clearly cares for her sister and her family in the Ice Tribes, she can't bring herself to hurt Corrin-- one of the few people in her life who has supported her regardless of her personal flaws. In fact, despite her capabilities as a soldier on the battlefield, she would much rather not fight with anyone if she can avoid it. She states repeatedly, to Corrin and other characters, that there are more than enough people who can fight in their rag-tag little army-- what they need is more people who can clean and cook, which is what Felicia strives to be like for the sake of the army.
Unfortunately, her clumsiness is so severe that she isn't able to carry a tray of tea across a room without spilling it at some point. The sounds of plates breaking, glasses shattering, and cries of alarm as scalding tea is accidentally dumped onto some poor soul are common when Felicia is around, much to her own chagrin. Although she is a dedicated and eager worker, her lack of confidence in her own abilities consistently gets in the way of her being the graceful and elegant maid that she wishes to be. Her sister Flora is her role model in this regard, as is the butler, Jakob, who also chooses to follow Corrin regardless of the path they take in the game. Indications that she is anything less than worthy of being a maid in Corrin's service because of her clumsiness are the one thing that will earn a temperamental and feisty reaction from the normally bubbly young woman, and she will refuse to accept those arguments or anything less than an apology from the other party on this matter. Both royalty and her equals are treated the same in this regard. Long time allies and strangers, similarly, are also treated the same.
However, the problem that Felicia faces in this regard is the fact that she is a far better fighter in the field than she is a maid. Thanks to the firm and kind hand of the old soldier Gunter, who guarded Corrin and the castle where they all resided, Felicia became a competent fighter to such a degree that Flora is jealous of her skill, and the Hoshidan ninja Saizo repeatedly tries to convince Felicia to become his apprentice until she explains to him the exact reasons why she can't accept such an offer, and why she still innocently believes that she will be able to excel in her service regardless of her lack of skill.
Felicia's innocence and desire to help others is both a strength and a flaw for her. It's a strength because it allows her to surmount the odds and firmly believe that everything will turn out all right in the end, but it works against her because she can easily be blinded to what's happening around her and will jump into dangerous situations without forethought of the consequences. This is how Flora and their father, Kilma, were able to keep her in the dark about their political positions for so many years, and why she put herself at great risk to rescue Corrin from a deadly fever when they were children. Helping others is the same as helping herself, in her opinion-- she feels useless if she's not able to help the people who have helped her. And, even though she is observant enough to notice Prince Xander hiding as he watched her practice her duties as a maid in secret, she simply chooses to see the best everything ad everyone.
During the times when she can't lie to herself about what's happening around her, Felicia does break down into tears. But, she also recovers from those tears quickly and rises above the call of duty to stand next to the people she cares for regardless of the trials that may come. Her loyalty and dedication serves as the source of her strength and, even though she trips and cries her way through the battlefield every step of the way, her strength never once wavers. She is an excellent retainer because of this, regardless of her skills as either a combatant or a maid.
Skills/Abilities: Besides her learned skills as a maid and as a fighter who can use healing artifacts, daggers, and shuriken, the most notable 'power' of Felicia's is her affinity with ice. While she's not capable of feats like calling spears of ice to rain from the sky, her association with the element is enough to cause the ambient temperature surrounding her to drop to freezing levels when she is angered or in a panic. She capable of utilizing the Ice Tribe's traditional technique of drawing heat unto herself on an instinctive level. Due to the mechanics of this game, however, she will not be able to influence ice in the same manner that she can in canon. The ice traits will be tied to her weapons, and her support skills will be tied to her rank within the game.
Magic Weapon: Snow Blossoms-- a pair of ornamental daggers that, when activated, will freeze objects that the blades make contact with. At it's lowest level, it will only leave a layer of frost that is easily broken through in the immediate area it strikes. At higher levels, Felicia will be able to make the ice thicken and spread so it can freeze opponents where they stand as long as she is able to maintain her concentration. Of note, she will only be able to freeze her opponent if her blades make direct contact with their person. Striking their weapon or their armor does not count for this to work. The effects of the ice will dissipate if she loses her concentration, leaves the immediate area, or her mana exhausts and she passes out.
They can be used as a personal melee weapon or a thrown weapon. Arcs of snowflakes follow in their wake when they're thrown.
Carrier: Peary-- an arctic fox who fancies itself as a feisty bodyguard despite being small enough to fit in a canning jar. It stirs up more trouble than it prevents, but there is no doubt about it's love or dedication.
Sample: Link on the TDM
♚ OOC
Name: Stark
Age: 28
Contact: plurk @ starkxravingxmad
Character In-game: Koumei Ren |
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
♛ IC
Name: Felicia
Canon: Fire Emblem Fates
Canon Point: Revelations Chapter 18
Age: Unknown-- assumed to be in her early 20s
Gender: Female
Species: Human
Appearance: here
History/Background: Link to the Fire Emblem Wiki
Personality: Although she hails from the frosty climes where the Ice Tribes from the northern edge of the Kingdom of Nohr dwell, Felicia is anything but frosty in demeanor. The warmth of her smile and her innate optimism stands out in sharp contrast to her more reserved twin sister, Flora, and no one would ever guess after a single encounter with this clumsy young maid that she is technically a hostage of the Nohrian military. Both Felicia and Flora are the daughters of Kilma, the chieftan of the Ice Tribes, and they were abducted when they were young as a means of quelling possible rebellion from their homelands. Although it's clear that Flora still holds a deep loyalty to her bretheren and a need for justice against King Garon, Felicia is-- thankfully-- oblivious to the grander political schemes that happen around her.
In keeping with the themes of loyalty to family by blood or by nurture that are present within this game, Felicia stands as one of the two figures who choose to side with the people she cares about and loves, regardless of whether or not they need to fight against their homelands and even siblings in the grander scheme of the overarching plot. While Felicia, in her moments where she seems to be fairly observant, clearly cares for her sister and her family in the Ice Tribes, she can't bring herself to hurt Corrin-- one of the few people in her life who has supported her regardless of her personal flaws. In fact, despite her capabilities as a soldier on the battlefield, she would much rather not fight with anyone if she can avoid it. She states repeatedly, to Corrin and other characters, that there are more than enough people who can fight in their rag-tag little army-- what they need is more people who can clean and cook, which is what Felicia strives to be like for the sake of the army.
Unfortunately, her clumsiness is so severe that she isn't able to carry a tray of tea across a room without spilling it at some point. The sounds of plates breaking, glasses shattering, and cries of alarm as scalding tea is accidentally dumped onto some poor soul are common when Felicia is around, much to her own chagrin. Although she is a dedicated and eager worker, her lack of confidence in her own abilities consistently gets in the way of her being the graceful and elegant maid that she wishes to be. Her sister Flora is her role model in this regard, as is the butler, Jakob, who also chooses to follow Corrin regardless of the path they take in the game. Indications that she is anything less than worthy of being a maid in Corrin's service because of her clumsiness are the one thing that will earn a temperamental and feisty reaction from the normally bubbly young woman, and she will refuse to accept those arguments or anything less than an apology from the other party on this matter. Both royalty and her equals are treated the same in this regard. Long time allies and strangers, similarly, are also treated the same.
However, the problem that Felicia faces in this regard is the fact that she is a far better fighter in the field than she is a maid. Thanks to the firm and kind hand of the old soldier Gunter, who guarded Corrin and the castle where they all resided, Felicia became a competent fighter to such a degree that Flora is jealous of her skill, and the Hoshidan ninja Saizo repeatedly tries to convince Felicia to become his apprentice until she explains to him the exact reasons why she can't accept such an offer, and why she still innocently believes that she will be able to excel in her service regardless of her lack of skill.
Felicia's innocence and desire to help others is both a strength and a flaw for her. It's a strength because it allows her to surmount the odds and firmly believe that everything will turn out all right in the end, but it works against her because she can easily be blinded to what's happening around her and will jump into dangerous situations without forethought of the consequences. This is how Flora and their father, Kilma, were able to keep her in the dark about their political positions for so many years, and why she put herself at great risk to rescue Corrin from a deadly fever when they were children. Helping others is the same as helping herself, in her opinion-- she feels useless if she's not able to help the people who have helped her. And, even though she is observant enough to notice Prince Xander hiding as he watched her practice her duties as a maid in secret, she simply chooses to see the best everything ad everyone.
During the times when she can't lie to herself about what's happening around her, Felicia does break down into tears. But, she also recovers from those tears quickly and rises above the call of duty to stand next to the people she cares for regardless of the trials that may come. Her loyalty and dedication serves as the source of her strength and, even though she trips and cries her way through the battlefield every step of the way, her strength never once wavers. She is an excellent retainer because of this, regardless of her skills as either a combatant or a maid.
Skills/Abilities: Besides her learned skills as a maid and as a fighter who can use healing artifacts, daggers, and shuriken, the most notable 'power' of Felicia's is her affinity with ice. While she's not capable of feats like calling spears of ice to rain from the sky, her association with the element is enough to cause the ambient temperature surrounding her to drop to freezing levels when she is angered or in a panic. She capable of utilizing the Ice Tribe's traditional technique of drawing heat unto herself on an instinctive level. Due to the mechanics of this game, however, she will not be able to influence ice in the same manner that she can in canon. The ice traits will be tied to her weapons, and her support skills will be tied to her rank within the game.
Magic Weapon: Snow Blossoms-- a pair of ornamental daggers that, when activated, will freeze objects that the blades make contact with. At it's lowest level, it will only leave a layer of frost that is easily broken through in the immediate area it strikes. At higher levels, Felicia will be able to make the ice thicken and spread so it can freeze opponents where they stand as long as she is able to maintain her concentration. Of note, she will only be able to freeze her opponent if her blades make direct contact with their person. Striking their weapon or their armor does not count for this to work. The effects of the ice will dissipate if she loses her concentration, leaves the immediate area, or her mana exhausts and she passes out.
They can be used as a personal melee weapon or a thrown weapon. Arcs of snowflakes follow in their wake when they're thrown.
Carrier: Peary-- an arctic fox who fancies itself as a feisty bodyguard despite being small enough to fit in a canning jar. It stirs up more trouble than it prevents, but there is no doubt about it's love or dedication.
Sample: Link on the TDM
App to BNW -- WIP
May. 31st, 2016 10:54 pmPLAYER INFO
Name: Stark
Contact Information: Plurk @ starkxravingxmad
Time Zone: EST
Characters Played: Waver Velvet | [Bad username or unknown identity: untalented)</span]
CHARACTER INFO
Character Name: Felicia
Character Canon: Fire Emblem Fates
History: Link on the Fire Emblem Wiki
AU History: (This is required for all characters to integrate them into the setting. It can be reasonably simple, or it can be more complex. You may integrate other characters into your history with their permission.)
Canon Personality: Although she hails from the frosty climes where the Ice Tribes from the northern edge of the Kingdom of Nohr dwell, Felicia is anything but frosty in demeanor. The warmth of her smile and her innate optimism stands out in sharp contrast to her more reserved twin sister, Flora, and no one would ever guess after a single encounter with this clumsy young maid that she is technically a hostage of the Nohrian military. Both Felicia and Flora are the daughters of Kilma, the chieftan of the Ice Tribes, and they were abducted when they were young as a means of quelling possible rebellion from their homelands. Although it's clear that Flora still holds a deep loyalty to her bretheren and a need for justice against King Garon, Felicia is-- thankfully-- oblivious to the grander political schemes that happen around her.
In keeping with the themes of loyalty to family by blood or by nurture that are present within this game, Felicia stands as one of the two figures who choose to side with the people she cares about and loves and fight against their homelands and even siblings in the grander scheme of the overarching plot. While Felicia, in her moments where she seems to be fairly observant, clearly cares for her sister and her family in the Ice Tribes, she can't bring herself to hurt Corrin-- one of the few people in her life who has supported her regardless of her personal flaws. In fact, despite her capabilities as a soldier on the battlefield, she would much rather not fight with anyone if she can avoid it. She states repeatedly, to Corrin and other characters, that there are more than enough people who can fight in their rag-tag little army-- what they need is more people who can clean and cook, which is what Felicia strives to be for the sake of the army.
Unfortunately, her clumsiness is so severe that she isn't able to carry a tray of tea across a room without spilling it at some point. The sounds of plates breaking, glasses shattering, and cries of alarm as scalding tea is accidentally dumped onto some poor soul are common when Felicia is around, much to her own chagrin. Although she is a dedicated and eager worker, her lack of confidence in her own abilities consistently gets in the way of her being the graceful and elegant maid that she wishes to be. Her sister Flora is her role model in this regard, as is the butler, Jakob, who also chooses to follow Corrin regardless of the path they take in the game. Indications that she is anything less than worthy of being a maid in Corrin's service because of her clumsiness are the one thing that will earn a temperamental and feisty reaction from the normally bubbly young woman, and she will refuse to accept those arguments or anything less than an apology from the other party in this regard. Royalty and her equals are treated the same in this regard. Long time allies and strangers, similarly, are also treated the same.
However, the problem that Felicia faces in this regard is the fact that she is a far better fighter in the field than she is a maid. Thanks to the firm and kind hand of the old soldier Gunter, who guarded Corrin and the castle where they all resided, Felicia became a competent fighter to such a degree that Flora is jealous of her skill, and the Hoshidan ninja Saizo repeatedly tries to convince Felicia to become his apprentice until she explains to him the exact reasons why she can't accept such an offer, and why she still innocently believes that she will be able to excel in her service regardless of her lack of skill.
Felicia's innocence and desire to help others is both a strength and a flaw for her. It's a strength because it allows her to surmount the odds and firmly believe that everything will turn out all right in the end, but it works against her because she can easily be blinded to what's happening around her and will jump into dangerous situations without forethought of the consequences. This is how Flora and their father, Kilma, were able to keep her in the dark about their political positions for so many years, and why she put herself at great risk to rescue Corrin from a deadly fever when they were children. Helping others is the same as helping herself, in her opinion-- she feels useless if she's not able to help the people who have helped her. And, even though she is observant enough to notice Prince Xander hiding as he watched her practice her duties as a maid in secret, she simply chooses to see the best in everyone and everything around her.
During the times when she can't lie to herself about what's happening around her, Felicia does break down into tears. But, she also recovers from those tears quickly and rises above the call of duty to stand next to the people she cares for regardless of the trials that may come. Her loyalty and dedication serves as the source of her strength and, even though she trips and cries her way through the battlefield every step of the way, her strength never once wavers. She is an excellent retainer because of this, regardless of her skills as either a combatant or a maid.
AU Deviation: (The nature of the AU is such that the character's personal history will be different, be it in simple or dramatic ways. Due to a much different upbringing, we expect there to be at least some variation, even if small. Spend at least one paragraph detailing in what ways the character differs from their canon incarnation.)
Canon Abilities: The most notable 'power' of Felicia's is her affinity with ice. While she's not capable of feats like calling spears of ice to rain from the sky, her association with the element is enough to cause the ambient temperature surrounding her to drop to freezing levels when she is angered or in a panic-- to the point where it prompts Saizo to try recruiting her as an apprentice ninja over the course of their Support conversations, much to her own dismay. This particular skill has been displayed in comical situations as well, such as in a 4-Koma omake where Felicia uses this affinity to 'save' Corrin from scalding hot tea (that Felicia made herself), only to have it turn frozen solid. Additionally, she's capable of utilizing the Ice Tribe's traditional technique of drawing heat unto herself on an instinctive level, as she used it to save a young Corrin from a deadly fever....only to leave herself severely ill as a consequence.
This affinity for ice also manifests as a frosted, snowy flurry around Felicia when she attacks with her knives, although this may mostly be an aesthetic effect within the game's graphic system.
Otherwise, on a practical level, the Maid class in Fire Emblem Fates is typically treated as a Promoted Class in the Troubador line, but Felicia has it as her base class. Like Troubadors, Maids are capable of using Staves for Healing and other supportive skills on the battle field, and they use throwing daggers or shuriken as their primary weapons.
Class skills learned by Felicia are Devoted Partner (where Corrin receives a boost in attack and defense if Felicia is their Support), Demoiselle (where male allies within a close radius receive a boost to their Evasion), Live to Serve (where Felicia gains a boost in HP of the same amount that she heals for an ally), and Tomebreaker (where Felicia gains a significant rise in Hit Rate and Evasion against enemies who wield Tomes -- effectively Magicians).
Enlightened Abilities: Ice-type, Master of Battle
(While your character will not have access to their canon abilities, they will instead gain access to up to two Pokémon types as outlined here: http://www.serebii.net/xy/typechart.shtml
Through these types, they will be able to take on an ability set that can mimic their canon abilities. Additionally, they will gain access to special trainer abilities as detailed here: http://bravenewmods.dreamwidth.org/715.html
While filling out this section, a good format would be to describe initial abilities and the way the abilities will develop after the first and second evolutions.
If your character has no canon powers, they may still be an Enlightened. However, we ask that the abilities you choose generally make some sense for the character, whether it's related to personality or other canon considerations.
While complex vehicles are beyond the technology level of Union, characters may, as part of their overall composition, use Enhanced items that have aspects of an available Pokémon. A character may begin with a single Enhanced item, such as a sword that contains the Fire type. This is generally recommended to be similar to something they use in canon.)
Starter Pokémon: (Pick one from the list found here: http://bravenewmods.dreamwidth.org/968.html. Additionally, you may pick a single common Pokémon from the map post found here: http://bravenewmods.dreamwidth.org/5884.html from any of the Verdant Forest or Old City areas.
If you have the "Far from Ordinary" perk, you may pick two starters and one Verdant Forest/Old City Common. Starter Pokémon need not share your type. You are not required to pick a starter; you may start with no Pokémon if desired.)
Notes/Special Considerations: If you have special things you want to do with your character that can potentially impact the plot such as giving them an ancient power from a clan thought long extinct, this is the place to put it. It's suggested that you contact the moderators beforehand to hash things out if you want to do anything dramatic. You may also PM or IM one of the moderators beforehand if you wish to get the section pre-approved or ask questions on what is and is not allowed.
SAMPLES
(NOTE: You may link a previous entry or thread, including testrun or musebox threads (but NOT Dear Mun), for one or both samples. However, we want to see the character in the setting of Brave New World and specifically in their AU for at least one sample.)
First-Person: (Also known as “commentspam.” This is from the character’s perspective and helps us determine how well you grasp your character’s voice. The minimum is six sentences. If we deem that there is not enough spoken or written dialogue, we will ask you for more. If you link an outside entry or thread, the minimum is 10 comments from your character in one thread/with one character.)
Third-Person: (This is written in prose from an independent narrator’s perspective. Here we want to see an insight into your character’s unspoken behavior -- actions, thoughts, their view of their world, etc. The minimum here is two paragraphs. If we do not get a good sense of your character’s behavior, we will ask for more. If you link an outside entry or thread, the minimum is 20 comments from your character in two threads/with two characters.)
If desired, you may answer some of the following questions in lieu of samples. The questions must be answered in-character, as if they are being asked by a teacher, mentor, or superior. If your character is lying in their answer, please identify it as a lie. The purpose of these is to get an idea of how you will play your character in lieu of the other sample options. 4 questions answered can be used as a substitute for a first-person sample, and 6 questions answered can be used as a substitute for a third-person sample. Both samples may be replaced in this manner. If the character doesn't say enough in their answer, we may request a few more answers for an acceptable sample.
• What would you say the role of Pokémon is in your life?
• What do you feel your role in your city is?
• What do you seek for humanity’s future?
• To what lengths would you go to rescue your allies if they were lost in the wilderness?
• What would you say the most important occupation is within your city?
• What does the story of the Savior mean to you?
• What aspects and traits do you respect most in your individual fellow man?
• What do you look for in the Pokémon with whom you bond?
• What do you think your Pokémon respect most about you?
• The gods of old have returned. How would you be judged if you were chosen as a representative of humanity?
• A human has attacked a wild Pokémon who retaliates in defense. How do you respond and whom do you defend?
• You are alone and bereft of your Pokémon allies; upon what strengths do you rely on to see yourself safely home?
• What would you say is your greatest duty, and why?
• You plunge into the depths of ruins of an ancient civilization. What is it that you seek from the past? Treasure, technology, wisdom?
• When encountering a rare and powerful Pokémon, what is most important? Researching it, bonding with it, or defeating it? Why?
• What do you do to ensure we never again awaken the wrath of the gods upon humanity?
• What strengths make you most qualified for your role within your city?
• In your eyes, what is absolutely unforgivable?
• No Enlightened chooses their abilities - and not all are Enlightened. What type abilities would you most desire to manifest and why?
• What area do you seek to explore? The peaceful forest, in search of new, previously overlooked discoveries; the uncharted caves, in search of the unknown; or the wildest of mountain terrain, in search of danger, adventure, and thrills?
Name: Stark
Contact Information: Plurk @ starkxravingxmad
Time Zone: EST
Characters Played: Waver Velvet | [Bad username or unknown identity: untalented)</span]
CHARACTER INFO
Character Name: Felicia
Character Canon: Fire Emblem Fates
History: Link on the Fire Emblem Wiki
AU History: (This is required for all characters to integrate them into the setting. It can be reasonably simple, or it can be more complex. You may integrate other characters into your history with their permission.)
Canon Personality: Although she hails from the frosty climes where the Ice Tribes from the northern edge of the Kingdom of Nohr dwell, Felicia is anything but frosty in demeanor. The warmth of her smile and her innate optimism stands out in sharp contrast to her more reserved twin sister, Flora, and no one would ever guess after a single encounter with this clumsy young maid that she is technically a hostage of the Nohrian military. Both Felicia and Flora are the daughters of Kilma, the chieftan of the Ice Tribes, and they were abducted when they were young as a means of quelling possible rebellion from their homelands. Although it's clear that Flora still holds a deep loyalty to her bretheren and a need for justice against King Garon, Felicia is-- thankfully-- oblivious to the grander political schemes that happen around her.
In keeping with the themes of loyalty to family by blood or by nurture that are present within this game, Felicia stands as one of the two figures who choose to side with the people she cares about and loves and fight against their homelands and even siblings in the grander scheme of the overarching plot. While Felicia, in her moments where she seems to be fairly observant, clearly cares for her sister and her family in the Ice Tribes, she can't bring herself to hurt Corrin-- one of the few people in her life who has supported her regardless of her personal flaws. In fact, despite her capabilities as a soldier on the battlefield, she would much rather not fight with anyone if she can avoid it. She states repeatedly, to Corrin and other characters, that there are more than enough people who can fight in their rag-tag little army-- what they need is more people who can clean and cook, which is what Felicia strives to be for the sake of the army.
Unfortunately, her clumsiness is so severe that she isn't able to carry a tray of tea across a room without spilling it at some point. The sounds of plates breaking, glasses shattering, and cries of alarm as scalding tea is accidentally dumped onto some poor soul are common when Felicia is around, much to her own chagrin. Although she is a dedicated and eager worker, her lack of confidence in her own abilities consistently gets in the way of her being the graceful and elegant maid that she wishes to be. Her sister Flora is her role model in this regard, as is the butler, Jakob, who also chooses to follow Corrin regardless of the path they take in the game. Indications that she is anything less than worthy of being a maid in Corrin's service because of her clumsiness are the one thing that will earn a temperamental and feisty reaction from the normally bubbly young woman, and she will refuse to accept those arguments or anything less than an apology from the other party in this regard. Royalty and her equals are treated the same in this regard. Long time allies and strangers, similarly, are also treated the same.
However, the problem that Felicia faces in this regard is the fact that she is a far better fighter in the field than she is a maid. Thanks to the firm and kind hand of the old soldier Gunter, who guarded Corrin and the castle where they all resided, Felicia became a competent fighter to such a degree that Flora is jealous of her skill, and the Hoshidan ninja Saizo repeatedly tries to convince Felicia to become his apprentice until she explains to him the exact reasons why she can't accept such an offer, and why she still innocently believes that she will be able to excel in her service regardless of her lack of skill.
Felicia's innocence and desire to help others is both a strength and a flaw for her. It's a strength because it allows her to surmount the odds and firmly believe that everything will turn out all right in the end, but it works against her because she can easily be blinded to what's happening around her and will jump into dangerous situations without forethought of the consequences. This is how Flora and their father, Kilma, were able to keep her in the dark about their political positions for so many years, and why she put herself at great risk to rescue Corrin from a deadly fever when they were children. Helping others is the same as helping herself, in her opinion-- she feels useless if she's not able to help the people who have helped her. And, even though she is observant enough to notice Prince Xander hiding as he watched her practice her duties as a maid in secret, she simply chooses to see the best in everyone and everything around her.
During the times when she can't lie to herself about what's happening around her, Felicia does break down into tears. But, she also recovers from those tears quickly and rises above the call of duty to stand next to the people she cares for regardless of the trials that may come. Her loyalty and dedication serves as the source of her strength and, even though she trips and cries her way through the battlefield every step of the way, her strength never once wavers. She is an excellent retainer because of this, regardless of her skills as either a combatant or a maid.
AU Deviation: (The nature of the AU is such that the character's personal history will be different, be it in simple or dramatic ways. Due to a much different upbringing, we expect there to be at least some variation, even if small. Spend at least one paragraph detailing in what ways the character differs from their canon incarnation.)
Canon Abilities: The most notable 'power' of Felicia's is her affinity with ice. While she's not capable of feats like calling spears of ice to rain from the sky, her association with the element is enough to cause the ambient temperature surrounding her to drop to freezing levels when she is angered or in a panic-- to the point where it prompts Saizo to try recruiting her as an apprentice ninja over the course of their Support conversations, much to her own dismay. This particular skill has been displayed in comical situations as well, such as in a 4-Koma omake where Felicia uses this affinity to 'save' Corrin from scalding hot tea (that Felicia made herself), only to have it turn frozen solid. Additionally, she's capable of utilizing the Ice Tribe's traditional technique of drawing heat unto herself on an instinctive level, as she used it to save a young Corrin from a deadly fever....only to leave herself severely ill as a consequence.
This affinity for ice also manifests as a frosted, snowy flurry around Felicia when she attacks with her knives, although this may mostly be an aesthetic effect within the game's graphic system.
Otherwise, on a practical level, the Maid class in Fire Emblem Fates is typically treated as a Promoted Class in the Troubador line, but Felicia has it as her base class. Like Troubadors, Maids are capable of using Staves for Healing and other supportive skills on the battle field, and they use throwing daggers or shuriken as their primary weapons.
Class skills learned by Felicia are Devoted Partner (where Corrin receives a boost in attack and defense if Felicia is their Support), Demoiselle (where male allies within a close radius receive a boost to their Evasion), Live to Serve (where Felicia gains a boost in HP of the same amount that she heals for an ally), and Tomebreaker (where Felicia gains a significant rise in Hit Rate and Evasion against enemies who wield Tomes -- effectively Magicians).
Enlightened Abilities: Ice-type, Master of Battle
(While your character will not have access to their canon abilities, they will instead gain access to up to two Pokémon types as outlined here: http://www.serebii.net/xy/typechart.shtml
Through these types, they will be able to take on an ability set that can mimic their canon abilities. Additionally, they will gain access to special trainer abilities as detailed here: http://bravenewmods.dreamwidth.org/715.html
While filling out this section, a good format would be to describe initial abilities and the way the abilities will develop after the first and second evolutions.
If your character has no canon powers, they may still be an Enlightened. However, we ask that the abilities you choose generally make some sense for the character, whether it's related to personality or other canon considerations.
While complex vehicles are beyond the technology level of Union, characters may, as part of their overall composition, use Enhanced items that have aspects of an available Pokémon. A character may begin with a single Enhanced item, such as a sword that contains the Fire type. This is generally recommended to be similar to something they use in canon.)
Starter Pokémon: (Pick one from the list found here: http://bravenewmods.dreamwidth.org/968.html. Additionally, you may pick a single common Pokémon from the map post found here: http://bravenewmods.dreamwidth.org/5884.html from any of the Verdant Forest or Old City areas.
If you have the "Far from Ordinary" perk, you may pick two starters and one Verdant Forest/Old City Common. Starter Pokémon need not share your type. You are not required to pick a starter; you may start with no Pokémon if desired.)
Notes/Special Considerations: If you have special things you want to do with your character that can potentially impact the plot such as giving them an ancient power from a clan thought long extinct, this is the place to put it. It's suggested that you contact the moderators beforehand to hash things out if you want to do anything dramatic. You may also PM or IM one of the moderators beforehand if you wish to get the section pre-approved or ask questions on what is and is not allowed.
SAMPLES
(NOTE: You may link a previous entry or thread, including testrun or musebox threads (but NOT Dear Mun), for one or both samples. However, we want to see the character in the setting of Brave New World and specifically in their AU for at least one sample.)
First-Person: (Also known as “commentspam.” This is from the character’s perspective and helps us determine how well you grasp your character’s voice. The minimum is six sentences. If we deem that there is not enough spoken or written dialogue, we will ask you for more. If you link an outside entry or thread, the minimum is 10 comments from your character in one thread/with one character.)
Third-Person: (This is written in prose from an independent narrator’s perspective. Here we want to see an insight into your character’s unspoken behavior -- actions, thoughts, their view of their world, etc. The minimum here is two paragraphs. If we do not get a good sense of your character’s behavior, we will ask for more. If you link an outside entry or thread, the minimum is 20 comments from your character in two threads/with two characters.)
If desired, you may answer some of the following questions in lieu of samples. The questions must be answered in-character, as if they are being asked by a teacher, mentor, or superior. If your character is lying in their answer, please identify it as a lie. The purpose of these is to get an idea of how you will play your character in lieu of the other sample options. 4 questions answered can be used as a substitute for a first-person sample, and 6 questions answered can be used as a substitute for a third-person sample. Both samples may be replaced in this manner. If the character doesn't say enough in their answer, we may request a few more answers for an acceptable sample.
• What would you say the role of Pokémon is in your life?
• What do you feel your role in your city is?
• What do you seek for humanity’s future?
• To what lengths would you go to rescue your allies if they were lost in the wilderness?
• What would you say the most important occupation is within your city?
• What does the story of the Savior mean to you?
• What aspects and traits do you respect most in your individual fellow man?
• What do you look for in the Pokémon with whom you bond?
• What do you think your Pokémon respect most about you?
• The gods of old have returned. How would you be judged if you were chosen as a representative of humanity?
• A human has attacked a wild Pokémon who retaliates in defense. How do you respond and whom do you defend?
• You are alone and bereft of your Pokémon allies; upon what strengths do you rely on to see yourself safely home?
• What would you say is your greatest duty, and why?
• You plunge into the depths of ruins of an ancient civilization. What is it that you seek from the past? Treasure, technology, wisdom?
• When encountering a rare and powerful Pokémon, what is most important? Researching it, bonding with it, or defeating it? Why?
• What do you do to ensure we never again awaken the wrath of the gods upon humanity?
• What strengths make you most qualified for your role within your city?
• In your eyes, what is absolutely unforgivable?
• No Enlightened chooses their abilities - and not all are Enlightened. What type abilities would you most desire to manifest and why?
• What area do you seek to explore? The peaceful forest, in search of new, previously overlooked discoveries; the uncharted caves, in search of the unknown; or the wildest of mountain terrain, in search of danger, adventure, and thrills?
IC/OOC Permissions!
May. 11th, 2016 09:28 pm![]() ☄ First Impressions ♚ VISUAL: Felicia is a neat looking and petite maid whose clothes are always clean and her hair is always tidy even as she's falling over everything. She has fair features and a fair complexion; she burns easily ♚ FASHION: When she has a rare opportunity to dress in street clothes, Felicia would favor billowy, cute skirts and blouses with lots of ruffles. When she's on duty she wears her standard maid uniform-- complete with a ruffled apron and heels. ♚ DEMEANOUR: While Felicia has some glaring confidence issues, she's the sort who chooses to look at the optimistic side of every situation if she's able to get away with it. ♚ AURAL: A voice sample is here. Felicia tends to speak in an uncertain, giggly, and somewhat dreamy tone. She could be a pleasant singer in the middling area between soprano and alto, if her confidence issues didn't get in the way. ♚ OLFACTORY: Clean is a good way to describe Felicia. She repeatedly has to do her chores over again because of some mishap that happened in the process, and she is such a hard worker that she can't give anything less than her best. At times she may have the scent of spilled tea or some culinary mess still lingering in her hair and on her clothes. ♚ MENTAL INFORMATION: The two key features to note about Felicia is that she is both very naive and the sort who is willfully oblivious to the complexity of the events happening around her. She has an inferiority issue on top of this, feeling that her life doesn't have much value unless she's doing something to help another person...and, unfortunately, her clumsiness exacerbates this frequently. ♚ MAGICAL INFORMATION: Though Felicia has an inborn affinity with ice, she can't do more than draw heat out of objects she touches and make the ambient temperature drop to freezing levels. She doesn't have full control over her abilities with ice, but it's something she practices frequently. She is also capable of using healing magic that's imbued in an item and, with specific Class changes, she has the potential to use offensive magic as well. ☄ OOC ♚ BACKTAGGING: Always! ♚ FOURTHWALLING: Please, no. Fire Emblem Fates is complicated enough without adding the fourth wall to the equation ♚ PHYSICAL AFFECTION: Sure-- although she might be oblivious to the deeper meanings of romantic gestures at frst. ♚ PHYSICAL VIOLENCE: I'd prefer if you warned me before you wanted to engage in anything that can severely injure Felicia, but she is more than capable of holding her own in a regular fight if need be. ♚ RELATIONSHIPS: Totally open, for both men and women. Let's just talk first if you want anything involving smut. ☄ Content ♚ Fire Emblem Fates is, in short, a game about politics and war like all other iterations of the franchise. Regarding Felicia in particular, there may be commentary about being held as a political hostage in order to keep her home village from revolting under an oppressive and brutal king. This isn't likely to come up often, but the possibility is there-- and if kidnapping, hostage situations, or being used as a political pawn bother you then please let me know so we can avoid the subject all together. |
App to Cerealia-- WIP
Apr. 27th, 2016 02:12 pmApplicant Info
◎ Name: Stark
◎ Journal:
starkxravingxmad
◎ Contact: Plurk @ starkxravingxmad
◎ Current Character(s): Koumei Ren (
dishevelment)
Character Info
◎ Character's Name: Felicia
◎ Character's Canon: Fire Emblem Fates
◎ Character's Age: Unknown-- assumed to be in her early 20s
◎ Canon Point: Revelations Route, Chapter 18
◎ Background/History: Wiki Link Here
◎ Is the character a hacker and/or do they have a sixth-sense? No. She can use Staves to heal people, but that is a separate matter entirely.
◎ Personality:
Although she hails from the frosty climes where the Ice Tribes from the northern edge of the Kingdom of Nohr dwell, Felicia is anything but frosty in demeanor. The warmth of her smile and her innate optimism stands out in sharp contrast to her more reserved twin sister, Flora, and no one would ever guess after a single encounter with this clumsy young maid that she is technically a hostage of the Nohrian military. Both Felicia and Flora are the daughters of Kilma, the chieftan of the Ice Tribes, and they were abducted when they were young as a means of quelling possible rebellion from their homelands. Although it's clear that Flora still holds a deep loyalty to her bretheren and a need for justice against King Garon, Felicia is-- thankfully-- oblivious to the grander political schemes that happen around her.
In keeping with the themes of loyalty to family by blood or by nurture that are present within this game, Felicia stands as one of the two figures who choose to side with the people she cares about and loves and fight against their homelands and even siblings in the grander scheme of the overarching plot. While Felicia, in her moments where she seems to be fairly observant, clearly cares for her sister and her family in the Ice Tribes, she can't bring herself to hurt Corrin-- one of the few people in her life who has supported her regardless of her personal flaws. In fact, despite her capabilities as a soldier on the battlefield, she would much rather not fight with anyone if she can avoid it. She states repeatedly, to Corrin and other characters, that there are more than enough people who can fight in their rag-tag little army-- what they need is more people who can clean and cook, which is what Felicia strives to be for the sake of the army.
Unfortunately, her clumsiness is so severe that she isn't able to carry a tray of tea across a room without spilling it at some point. The sounds of plates breaking, glasses shattering, and cries of alarm as scalding tea is accidentally dumped onto some poor soul are common when Felicia is around, much to her own chagrin. Although she is a dedicated and eager worker, her lack of confidence in her own abilities consistently gets in the way of her being the graceful and elegant maid that she wishes to be. Her sister Flora is her role model in this regard, as is the butler, Jakob, who also chooses to follow Corrin regardless of the path they take in the game. Indications that she is anything less than worthy of being a maid in Corrin's service because of her clumsiness are the one thing that will earn a temperamental and feisty reaction from the normally bubbly young woman, and she will refuse to accept those arguments or anything less than an apology from the other party in this regard. Royalty and her equals are treated the same in this regard. Long time allies and strangers, similarly, are also treated the same.
However, the problem that Felicia faces in this regard is the fact that she is a far better fighter in the field than she is a maid. Thanks to the firm and kind hand of the old soldier Gunter, who guarded Corrin and the castle where they all resided, Felicia became a competent fighter to such a degree that Flora is jealous of her skill, and the Hoshidan ninja Saizo repeatedly tries to convince Felicia to become his apprentice until she explains to him the exact reasons why she can't accept such an offer, and why she still innocently believes that she will be able to excel in her service regardless of her lack of skill.
Felicia's innocence and desire to help others is both a strength and a flaw for her. It's a strength because it allows her to surmount the odds and firmly believe that everything will turn out all right in the end, but it works against her because she can easily be blinded to what's happening around her and will jump into dangerous situations without forethought of the consequences. This is how Flora and their father, Kilma, were able to keep her in the dark about their political positions for so many years, and why she put herself at great risk to rescue Corrin from a deadly fever when they were children. Helping others is the same as helping herself, in her opinion-- she feels useless if she's not able to help the people who have helped her. And, even though she is observant enough to notice Prince Xander hiding as he watched her practice her duties as a maid in secret, she simply chooses to see the best in everyone and everything around her.
During the times when she can't lie to herself about what's happening around her, Felicia does break down into tears. But, she also recovers from those tears quickly and rises above the call of duty to stand next to the people she cares for regardless of the trials that may come. Her loyalty and dedication serves as the source of her strength and, even though she trips and cries her way through the battlefield every step of the way, her strength never once wavers. She is an excellent retainer because of this, regardless of her skills as either a combatant or a maid.
◎ Powers/Abilities: The most notable 'power' of Felicia's is her affinity with ice. While she's not capable of feats like calling spears of ice to rain from the sky, her association with the element is enough to cause the ambient temperature surrounding her to drop to freezing levels when she is angered or in a panic-- to the point where it prompts Saizo to try recruiting her as an apprentice ninja over the course of their Support conversations, much to her own dismay. This particular skill has been displayed in comical situations as well, such as in a 4-Koma omake where Felicia uses this affinity to 'save' Corrin from scalding hot tea (that Felicia made herself), only to have it turn frozen solid. Additionally, she's capable of utilizing the Ice Tribe's traditional technique of drawing heat unto herself on an instinctive level, as she used it to save a young Corrin from a deadly fever....only to leave herself severely ill as a consequence.
This affinity for ice also manifests as a frosted, snowy flurry around Felicia when she attacks with her knives, although this may mostly be an aesthetic effect within the game's graphic system.
Otherwise, on a practical level, the Maid class in Fire Emblem Fates is typically treated as a Promoted Class in the Troubador line, but Felicia has it as her base class. Like Troubadors, Maids are capable of using Staves for Healing and other supportive skills on the battle field, and they use throwing daggers or shuriken as their primary weapons.
Class skills learned by Felicia are Devoted Partner (where Corrin receives a boost in attack and defense if Felicia is their Support), Demoiselle (where male allies within a close radius receive a boost to their Evasion), Live to Serve (where Felicia gains a boost in HP of the same amount that she heals for an ally), and Tomebreaker (where Felicia gains a significant rise in Hit Rate and Evasion against enemies who wield Tomes -- effectively Magicians).
As I will be apping Felicia in as a Maid class and not as a further promoted class like Strategist, Felicia herself will be unable to use magic Tomes without plot intervention.
◎ Weapons & Other Special Inventory:
-1x pair of Steel Daggers
-1x Mend (a Healing Staff)
-1x Rescue (Provides emergency transport of a single friend within a limited radius)
-1x Hexing Rod (weakens a single enemy for the duration of the battle)
-1x Maid Outfit
-1x Pebble
-1x Bath Towel
CEREALIA-Specific
◎ Element: Water, both because of Felicia's innate affinity with the element's solidified, supercooled form, Ice, and because she is nothing if not adaptable in personality. Unlike her twin sister Flora, her loyalty is to Corrin instead of their homelands in the North. She is one of the few characters who will join Corrin regardless of the decisions made over the course of the game, and she is eager to learn about the people around her so she can be as helpful to the cause as she can.
◎ Sense: Touch-- she's very physically clumsy, always spilling tea on people or breaking plates, but has astonishing physical combat capabilities in spite of this. Additionally, there is a tactile element to her ice powers, as she uses physical contact as a conduit to remove the heat from something to a literal (and almost dangerous) extent. She saved Corrin from a deadly fever when they were children through this method, at great risk to herself.
◎ Seven Character Traits: +Earnest, +Kind, +Friendly | -Clumsy, -Naive, -Oblivious | +/-Loyal
Samples
◎ First-Person Sample:
TDM Link
◎ Third-Person Sample:
-Exempt-- Koumei(
dishevelment) is still in the game.
◎ Is your character retaining any previous game memories? No
◎ Name: Stark
◎ Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
◎ Contact: Plurk @ starkxravingxmad
◎ Current Character(s): Koumei Ren (
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Character Info
◎ Character's Name: Felicia
◎ Character's Canon: Fire Emblem Fates
◎ Character's Age: Unknown-- assumed to be in her early 20s
◎ Canon Point: Revelations Route, Chapter 18
◎ Background/History: Wiki Link Here
◎ Is the character a hacker and/or do they have a sixth-sense? No. She can use Staves to heal people, but that is a separate matter entirely.
◎ Personality:
Although she hails from the frosty climes where the Ice Tribes from the northern edge of the Kingdom of Nohr dwell, Felicia is anything but frosty in demeanor. The warmth of her smile and her innate optimism stands out in sharp contrast to her more reserved twin sister, Flora, and no one would ever guess after a single encounter with this clumsy young maid that she is technically a hostage of the Nohrian military. Both Felicia and Flora are the daughters of Kilma, the chieftan of the Ice Tribes, and they were abducted when they were young as a means of quelling possible rebellion from their homelands. Although it's clear that Flora still holds a deep loyalty to her bretheren and a need for justice against King Garon, Felicia is-- thankfully-- oblivious to the grander political schemes that happen around her.
In keeping with the themes of loyalty to family by blood or by nurture that are present within this game, Felicia stands as one of the two figures who choose to side with the people she cares about and loves and fight against their homelands and even siblings in the grander scheme of the overarching plot. While Felicia, in her moments where she seems to be fairly observant, clearly cares for her sister and her family in the Ice Tribes, she can't bring herself to hurt Corrin-- one of the few people in her life who has supported her regardless of her personal flaws. In fact, despite her capabilities as a soldier on the battlefield, she would much rather not fight with anyone if she can avoid it. She states repeatedly, to Corrin and other characters, that there are more than enough people who can fight in their rag-tag little army-- what they need is more people who can clean and cook, which is what Felicia strives to be for the sake of the army.
Unfortunately, her clumsiness is so severe that she isn't able to carry a tray of tea across a room without spilling it at some point. The sounds of plates breaking, glasses shattering, and cries of alarm as scalding tea is accidentally dumped onto some poor soul are common when Felicia is around, much to her own chagrin. Although she is a dedicated and eager worker, her lack of confidence in her own abilities consistently gets in the way of her being the graceful and elegant maid that she wishes to be. Her sister Flora is her role model in this regard, as is the butler, Jakob, who also chooses to follow Corrin regardless of the path they take in the game. Indications that she is anything less than worthy of being a maid in Corrin's service because of her clumsiness are the one thing that will earn a temperamental and feisty reaction from the normally bubbly young woman, and she will refuse to accept those arguments or anything less than an apology from the other party in this regard. Royalty and her equals are treated the same in this regard. Long time allies and strangers, similarly, are also treated the same.
However, the problem that Felicia faces in this regard is the fact that she is a far better fighter in the field than she is a maid. Thanks to the firm and kind hand of the old soldier Gunter, who guarded Corrin and the castle where they all resided, Felicia became a competent fighter to such a degree that Flora is jealous of her skill, and the Hoshidan ninja Saizo repeatedly tries to convince Felicia to become his apprentice until she explains to him the exact reasons why she can't accept such an offer, and why she still innocently believes that she will be able to excel in her service regardless of her lack of skill.
Felicia's innocence and desire to help others is both a strength and a flaw for her. It's a strength because it allows her to surmount the odds and firmly believe that everything will turn out all right in the end, but it works against her because she can easily be blinded to what's happening around her and will jump into dangerous situations without forethought of the consequences. This is how Flora and their father, Kilma, were able to keep her in the dark about their political positions for so many years, and why she put herself at great risk to rescue Corrin from a deadly fever when they were children. Helping others is the same as helping herself, in her opinion-- she feels useless if she's not able to help the people who have helped her. And, even though she is observant enough to notice Prince Xander hiding as he watched her practice her duties as a maid in secret, she simply chooses to see the best in everyone and everything around her.
During the times when she can't lie to herself about what's happening around her, Felicia does break down into tears. But, she also recovers from those tears quickly and rises above the call of duty to stand next to the people she cares for regardless of the trials that may come. Her loyalty and dedication serves as the source of her strength and, even though she trips and cries her way through the battlefield every step of the way, her strength never once wavers. She is an excellent retainer because of this, regardless of her skills as either a combatant or a maid.
◎ Powers/Abilities: The most notable 'power' of Felicia's is her affinity with ice. While she's not capable of feats like calling spears of ice to rain from the sky, her association with the element is enough to cause the ambient temperature surrounding her to drop to freezing levels when she is angered or in a panic-- to the point where it prompts Saizo to try recruiting her as an apprentice ninja over the course of their Support conversations, much to her own dismay. This particular skill has been displayed in comical situations as well, such as in a 4-Koma omake where Felicia uses this affinity to 'save' Corrin from scalding hot tea (that Felicia made herself), only to have it turn frozen solid. Additionally, she's capable of utilizing the Ice Tribe's traditional technique of drawing heat unto herself on an instinctive level, as she used it to save a young Corrin from a deadly fever....only to leave herself severely ill as a consequence.
This affinity for ice also manifests as a frosted, snowy flurry around Felicia when she attacks with her knives, although this may mostly be an aesthetic effect within the game's graphic system.
Otherwise, on a practical level, the Maid class in Fire Emblem Fates is typically treated as a Promoted Class in the Troubador line, but Felicia has it as her base class. Like Troubadors, Maids are capable of using Staves for Healing and other supportive skills on the battle field, and they use throwing daggers or shuriken as their primary weapons.
Class skills learned by Felicia are Devoted Partner (where Corrin receives a boost in attack and defense if Felicia is their Support), Demoiselle (where male allies within a close radius receive a boost to their Evasion), Live to Serve (where Felicia gains a boost in HP of the same amount that she heals for an ally), and Tomebreaker (where Felicia gains a significant rise in Hit Rate and Evasion against enemies who wield Tomes -- effectively Magicians).
As I will be apping Felicia in as a Maid class and not as a further promoted class like Strategist, Felicia herself will be unable to use magic Tomes without plot intervention.
◎ Weapons & Other Special Inventory:
-1x pair of Steel Daggers
-1x Mend (a Healing Staff)
-1x Rescue (Provides emergency transport of a single friend within a limited radius)
-1x Hexing Rod (weakens a single enemy for the duration of the battle)
-1x Maid Outfit
-1x Pebble
-1x Bath Towel
CEREALIA-Specific
◎ Element: Water, both because of Felicia's innate affinity with the element's solidified, supercooled form, Ice, and because she is nothing if not adaptable in personality. Unlike her twin sister Flora, her loyalty is to Corrin instead of their homelands in the North. She is one of the few characters who will join Corrin regardless of the decisions made over the course of the game, and she is eager to learn about the people around her so she can be as helpful to the cause as she can.
◎ Sense: Touch-- she's very physically clumsy, always spilling tea on people or breaking plates, but has astonishing physical combat capabilities in spite of this. Additionally, there is a tactile element to her ice powers, as she uses physical contact as a conduit to remove the heat from something to a literal (and almost dangerous) extent. She saved Corrin from a deadly fever when they were children through this method, at great risk to herself.
◎ Seven Character Traits: +Earnest, +Kind, +Friendly | -Clumsy, -Naive, -Oblivious | +/-Loyal
Samples
◎ First-Person Sample:
TDM Link
◎ Third-Person Sample:
-Exempt-- Koumei(
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
◎ Is your character retaining any previous game memories? No